Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -40,10 +40,10 @@ namespace Content.Client.UserInterface
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{
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IoCManager.InjectDependencies(this);
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var textureHandLeft = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_l.png");
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var textureHandRight = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_r.png");
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var textureHandActive = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_active.png");
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var storageTexture = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/back.png");
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var textureHandLeft = _resourceCache.GetTexture("/Textures/Interface/Inventory/hand_l.png");
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var textureHandRight = _resourceCache.GetTexture("/Textures/Interface/Inventory/hand_r.png");
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var textureHandActive = _resourceCache.GetTexture("/Textures/Interface/Inventory/hand_active.png");
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var storageTexture = _resourceCache.GetTexture("/Textures/Interface/Inventory/back.png");
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_rightStatusPanel = new ItemStatusPanel(true);
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_leftStatusPanel = new ItemStatusPanel(false);
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