Re-organizing the Resources folder. Part 1. (#1234)

* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
This commit is contained in:
AJCM-git
2020-07-07 13:19:00 -04:00
committed by GitHub
parent 39290cffaa
commit ae41d03ec6
5594 changed files with 6524 additions and 6481 deletions

View File

@@ -40,10 +40,10 @@ namespace Content.Client.UserInterface
{
IoCManager.InjectDependencies(this);
var textureHandLeft = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_l.png");
var textureHandRight = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_r.png");
var textureHandActive = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_active.png");
var storageTexture = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/back.png");
var textureHandLeft = _resourceCache.GetTexture("/Textures/Interface/Inventory/hand_l.png");
var textureHandRight = _resourceCache.GetTexture("/Textures/Interface/Inventory/hand_r.png");
var textureHandActive = _resourceCache.GetTexture("/Textures/Interface/Inventory/hand_active.png");
var storageTexture = _resourceCache.GetTexture("/Textures/Interface/Inventory/back.png");
_rightStatusPanel = new ItemStatusPanel(true);
_leftStatusPanel = new ItemStatusPanel(false);