Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -111,12 +111,12 @@ namespace Content.Client.UserInterface
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RootControl = new LayoutContainer();
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LayoutContainer.SetAnchorPreset(RootControl, LayoutContainer.LayoutPreset.Wide);
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var escapeTexture = _resourceCache.GetTexture("/Textures/UserInterface/hamburger.svg.96dpi.png");
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var characterTexture = _resourceCache.GetTexture("/Textures/UserInterface/character.svg.96dpi.png");
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var inventoryTexture = _resourceCache.GetTexture("/Textures/UserInterface/inventory.svg.96dpi.png");
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var craftingTexture = _resourceCache.GetTexture("/Textures/UserInterface/hammer.svg.96dpi.png");
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var tutorialTexture = _resourceCache.GetTexture("/Textures/UserInterface/students-cap.svg.96dpi.png");
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var sandboxTexture = _resourceCache.GetTexture("/Textures/UserInterface/sandbox.svg.96dpi.png");
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var escapeTexture = _resourceCache.GetTexture("/Textures/Interface/hamburger.svg.96dpi.png");
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var characterTexture = _resourceCache.GetTexture("/Textures/Interface/character.svg.96dpi.png");
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var inventoryTexture = _resourceCache.GetTexture("/Textures/Interface/inventory.svg.96dpi.png");
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var craftingTexture = _resourceCache.GetTexture("/Textures/Interface/hammer.svg.96dpi.png");
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var tutorialTexture = _resourceCache.GetTexture("/Textures/Interface/students-cap.svg.96dpi.png");
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var sandboxTexture = _resourceCache.GetTexture("/Textures/Interface/sandbox.svg.96dpi.png");
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_topButtonsContainer = new HBoxContainer
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{
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