Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -43,7 +43,7 @@ namespace Content.Client.GameObjects.Components.Wires
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MouseFilter = MouseFilterMode.Stop;
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var panelTex = resourceCache.GetTexture("/Nano/button.svg.96dpi.png");
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var panelTex = resourceCache.GetTexture("/Textures/Interface/Nano/button.svg.96dpi.png");
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var back = new StyleBoxTexture
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{
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Texture = panelTex,
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@@ -306,7 +306,7 @@ namespace Content.Client.GameObjects.Components.Wires
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private sealed class WireControl : Control
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{
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private const string TextureContact = "/Textures/UserInterface/WireHacking/contact.svg.96dpi.png";
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private const string TextureContact = "/Textures/Interface/WireHacking/contact.svg.96dpi.png";
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public event Action WireClicked;
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public event Action ContactsClicked;
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@@ -405,20 +405,20 @@ namespace Content.Client.GameObjects.Components.Wires
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private static readonly string[] TextureNormal =
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{
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"/Textures/UserInterface/WireHacking/wire_1.svg.96dpi.png",
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"/Textures/UserInterface/WireHacking/wire_2.svg.96dpi.png"
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"/Textures/Interface/WireHacking/wire_1.svg.96dpi.png",
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"/Textures/Interface/WireHacking/wire_2.svg.96dpi.png"
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};
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private static readonly string[] TextureCut =
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{
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"/Textures/UserInterface/WireHacking/wire_1_cut.svg.96dpi.png",
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"/Textures/UserInterface/WireHacking/wire_2_cut.svg.96dpi.png",
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"/Textures/Interface/WireHacking/wire_1_cut.svg.96dpi.png",
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"/Textures/Interface/WireHacking/wire_2_cut.svg.96dpi.png",
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};
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private static readonly string[] TextureCopper =
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{
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"/Textures/UserInterface/WireHacking/wire_1_copper.svg.96dpi.png",
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"/Textures/UserInterface/WireHacking/wire_2_copper.svg.96dpi.png"
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"/Textures/Interface/WireHacking/wire_1_copper.svg.96dpi.png",
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"/Textures/Interface/WireHacking/wire_2_copper.svg.96dpi.png"
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};
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public WireRender(WireColor color, bool isCut, bool flip, bool mirror, int type)
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@@ -532,7 +532,7 @@ namespace Content.Client.GameObjects.Components.Wires
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new TextureRect
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{
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Texture = resC.GetTexture(
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"/Textures/UserInterface/WireHacking/light_off_base.svg.96dpi.png"),
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"/Textures/Interface/WireHacking/light_off_base.svg.96dpi.png"),
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Stretch = TextureRect.StretchMode.KeepCentered,
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ModulateSelfOverride = dimColor
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},
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@@ -541,7 +541,7 @@ namespace Content.Client.GameObjects.Components.Wires
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ModulateSelfOverride = data.Color.WithAlpha(0.4f),
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Stretch = TextureRect.StretchMode.KeepCentered,
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Texture =
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resC.GetTexture("/Textures/UserInterface/WireHacking/light_on_base.svg.96dpi.png"),
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resC.GetTexture("/Textures/Interface/WireHacking/light_on_base.svg.96dpi.png"),
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})
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}
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};
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