Re-organizing the Resources folder. Part 1. (#1234)

* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
This commit is contained in:
AJCM-git
2020-07-07 13:19:00 -04:00
committed by GitHub
parent 39290cffaa
commit ae41d03ec6
5594 changed files with 6524 additions and 6481 deletions

View File

@@ -43,7 +43,7 @@ namespace Content.Client.GameObjects.Components.Wires
MouseFilter = MouseFilterMode.Stop;
var panelTex = resourceCache.GetTexture("/Nano/button.svg.96dpi.png");
var panelTex = resourceCache.GetTexture("/Textures/Interface/Nano/button.svg.96dpi.png");
var back = new StyleBoxTexture
{
Texture = panelTex,
@@ -306,7 +306,7 @@ namespace Content.Client.GameObjects.Components.Wires
private sealed class WireControl : Control
{
private const string TextureContact = "/Textures/UserInterface/WireHacking/contact.svg.96dpi.png";
private const string TextureContact = "/Textures/Interface/WireHacking/contact.svg.96dpi.png";
public event Action WireClicked;
public event Action ContactsClicked;
@@ -405,20 +405,20 @@ namespace Content.Client.GameObjects.Components.Wires
private static readonly string[] TextureNormal =
{
"/Textures/UserInterface/WireHacking/wire_1.svg.96dpi.png",
"/Textures/UserInterface/WireHacking/wire_2.svg.96dpi.png"
"/Textures/Interface/WireHacking/wire_1.svg.96dpi.png",
"/Textures/Interface/WireHacking/wire_2.svg.96dpi.png"
};
private static readonly string[] TextureCut =
{
"/Textures/UserInterface/WireHacking/wire_1_cut.svg.96dpi.png",
"/Textures/UserInterface/WireHacking/wire_2_cut.svg.96dpi.png",
"/Textures/Interface/WireHacking/wire_1_cut.svg.96dpi.png",
"/Textures/Interface/WireHacking/wire_2_cut.svg.96dpi.png",
};
private static readonly string[] TextureCopper =
{
"/Textures/UserInterface/WireHacking/wire_1_copper.svg.96dpi.png",
"/Textures/UserInterface/WireHacking/wire_2_copper.svg.96dpi.png"
"/Textures/Interface/WireHacking/wire_1_copper.svg.96dpi.png",
"/Textures/Interface/WireHacking/wire_2_copper.svg.96dpi.png"
};
public WireRender(WireColor color, bool isCut, bool flip, bool mirror, int type)
@@ -532,7 +532,7 @@ namespace Content.Client.GameObjects.Components.Wires
new TextureRect
{
Texture = resC.GetTexture(
"/Textures/UserInterface/WireHacking/light_off_base.svg.96dpi.png"),
"/Textures/Interface/WireHacking/light_off_base.svg.96dpi.png"),
Stretch = TextureRect.StretchMode.KeepCentered,
ModulateSelfOverride = dimColor
},
@@ -541,7 +541,7 @@ namespace Content.Client.GameObjects.Components.Wires
ModulateSelfOverride = data.Color.WithAlpha(0.4f),
Stretch = TextureRect.StretchMode.KeepCentered,
Texture =
resC.GetTexture("/Textures/UserInterface/WireHacking/light_on_base.svg.96dpi.png"),
resC.GetTexture("/Textures/Interface/WireHacking/light_on_base.svg.96dpi.png"),
})
}
};