Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -180,7 +180,7 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels
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},
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(_chamberedBullet = new TextureRect
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{
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Texture = StaticIoC.ResC.GetTexture("/Textures/UserInterface/status/bullets/chambered.png"),
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Texture = StaticIoC.ResC.GetTexture("/Textures/Interface/ItemStatus/Bullets/chambered.png"),
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SizeFlagsVertical = SizeFlags.ShrinkCenter,
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SizeFlagsHorizontal = SizeFlags.ShrinkEnd | SizeFlags.Fill,
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})
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@@ -211,15 +211,15 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels
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string texturePath;
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if (capacity <= 20)
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{
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texturePath = "/Textures/UserInterface/status/bullets/normal.png";
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texturePath = "/Textures/Interface/ItemStatus/Bullets/normal.png";
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}
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else if (capacity <= 30)
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{
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texturePath = "/Textures/UserInterface/status/bullets/small.png";
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texturePath = "/Textures/Interface/ItemStatus/Bullets/small.png";
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}
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else
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{
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texturePath = "/Textures/UserInterface/status/bullets/tiny.png";
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texturePath = "/Textures/Interface/ItemStatus/Bullets/tiny.png";
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}
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var texture = StaticIoC.ResC.GetTexture(texturePath);
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