Re-organizing the Resources folder. Part 1. (#1234)

* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
This commit is contained in:
AJCM-git
2020-07-07 13:19:00 -04:00
committed by GitHub
parent 39290cffaa
commit ae41d03ec6
5594 changed files with 6524 additions and 6481 deletions

View File

@@ -180,7 +180,7 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels
},
(_chamberedBullet = new TextureRect
{
Texture = StaticIoC.ResC.GetTexture("/Textures/UserInterface/status/bullets/chambered.png"),
Texture = StaticIoC.ResC.GetTexture("/Textures/Interface/ItemStatus/Bullets/chambered.png"),
SizeFlagsVertical = SizeFlags.ShrinkCenter,
SizeFlagsHorizontal = SizeFlags.ShrinkEnd | SizeFlags.Fill,
})
@@ -211,15 +211,15 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels
string texturePath;
if (capacity <= 20)
{
texturePath = "/Textures/UserInterface/status/bullets/normal.png";
texturePath = "/Textures/Interface/ItemStatus/Bullets/normal.png";
}
else if (capacity <= 30)
{
texturePath = "/Textures/UserInterface/status/bullets/small.png";
texturePath = "/Textures/Interface/ItemStatus/Bullets/small.png";
}
else
{
texturePath = "/Textures/UserInterface/status/bullets/tiny.png";
texturePath = "/Textures/Interface/ItemStatus/Bullets/tiny.png";
}
var texture = StaticIoC.ResC.GetTexture(texturePath);