Re-organizing the Resources folder. Part 1. (#1234)

* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
This commit is contained in:
AJCM-git
2020-07-07 13:19:00 -04:00
committed by GitHub
parent 39290cffaa
commit ae41d03ec6
5594 changed files with 6524 additions and 6481 deletions

View File

@@ -17,11 +17,11 @@ namespace Content.Client.GameObjects.Components.PDA
switch(message)
{
case PDAUplinkBuySuccessMessage _ :
EntitySystem.Get<AudioSystem>().Play("/Audio/effects/kaching.ogg", Owner, AudioParams.Default.WithVolume(-2f));
EntitySystem.Get<AudioSystem>().Play("/Audio/Effects/kaching.ogg", Owner, AudioParams.Default.WithVolume(-2f));
break;
case PDAUplinkInsufficientFundsMessage _ :
EntitySystem.Get<AudioSystem>().Play("/Audio/effects/error.ogg", Owner, AudioParams.Default);
EntitySystem.Get<AudioSystem>().Play("/Audio/Effects/error.ogg", Owner, AudioParams.Default);
break;
}