Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -17,11 +17,11 @@ namespace Content.Client.GameObjects.Components.PDA
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switch(message)
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{
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case PDAUplinkBuySuccessMessage _ :
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EntitySystem.Get<AudioSystem>().Play("/Audio/effects/kaching.ogg", Owner, AudioParams.Default.WithVolume(-2f));
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EntitySystem.Get<AudioSystem>().Play("/Audio/Effects/kaching.ogg", Owner, AudioParams.Default.WithVolume(-2f));
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break;
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case PDAUplinkInsufficientFundsMessage _ :
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EntitySystem.Get<AudioSystem>().Play("/Audio/effects/error.ogg", Owner, AudioParams.Default);
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EntitySystem.Get<AudioSystem>().Play("/Audio/Effects/error.ogg", Owner, AudioParams.Default);
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break;
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}
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