Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -37,7 +37,7 @@ namespace Content.Client.GameObjects.Components.Kitchen
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var audioParams = AudioParams.Default;
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audioParams.Loop = true;
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var schedSound = new ScheduledSound();
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schedSound.Filename = "/Audio/machines/microwave_loop.ogg";
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schedSound.Filename = "/Audio/Machines/microwave_loop.ogg";
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schedSound.AudioParams = audioParams;
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_loopingSoundComponent.StopAllSounds();
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_loopingSoundComponent.AddScheduledSound(schedSound);
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