Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -185,16 +185,16 @@ namespace Content.Client.Construction
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switch (tool.ToolQuality)
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{
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case ToolQuality.Anchoring:
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icon = _resourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/wrench.png");
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icon = _resourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/wrench.rsi/icon.png");
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text = "Wrench";
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break;
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case ToolQuality.Prying:
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icon = _resourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/crowbar.png");
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icon = _resourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/crowbar.rsi/icon.png");
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text = "Crowbar";
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break;
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case ToolQuality.Screwing:
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icon = _resourceCache.GetResource<TextureResource>(
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"/Textures/Objects/Tools/screwdriver.png");
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"/Textures/Objects/Tools/screwdriver.rsi/screwdriver-map.png");
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text = "Screwdriver";
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break;
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case ToolQuality.Welding:
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@@ -204,7 +204,7 @@ namespace Content.Client.Construction
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break;
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case ToolQuality.Cutting:
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icon = _resourceCache.GetResource<TextureResource>(
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"/Textures/Objects/Tools/wirecutter.png");
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"/Textures/Objects/Tools/wirecutters.rsi/cutters-map.png");
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text = "Wirecutters";
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break;
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default:
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