Re-organizing the Resources folder. Part 1. (#1234)

* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
This commit is contained in:
AJCM-git
2020-07-07 13:19:00 -04:00
committed by GitHub
parent 39290cffaa
commit ae41d03ec6
5594 changed files with 6524 additions and 6481 deletions

View File

@@ -185,16 +185,16 @@ namespace Content.Client.Construction
switch (tool.ToolQuality)
{
case ToolQuality.Anchoring:
icon = _resourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/wrench.png");
icon = _resourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/wrench.rsi/icon.png");
text = "Wrench";
break;
case ToolQuality.Prying:
icon = _resourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/crowbar.png");
icon = _resourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/crowbar.rsi/icon.png");
text = "Crowbar";
break;
case ToolQuality.Screwing:
icon = _resourceCache.GetResource<TextureResource>(
"/Textures/Objects/Tools/screwdriver.png");
"/Textures/Objects/Tools/screwdriver.rsi/screwdriver-map.png");
text = "Screwdriver";
break;
case ToolQuality.Welding:
@@ -204,7 +204,7 @@ namespace Content.Client.Construction
break;
case ToolQuality.Cutting:
icon = _resourceCache.GetResource<TextureResource>(
"/Textures/Objects/Tools/wirecutter.png");
"/Textures/Objects/Tools/wirecutters.rsi/cutters-map.png");
text = "Wirecutters";
break;
default: