Code Cleanup: Purge obsolete MapManager methods (#26279)
* GetGrid * GridExists * TryGetGrid
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@@ -21,6 +21,7 @@ using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Spawners;
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@@ -216,7 +217,7 @@ public sealed class MagicSystem : EntitySystem
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// This is shit but you get the idea.
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var directionPos = casterXform.Coordinates.Offset(casterXform.LocalRotation.ToWorldVec().Normalized());
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if (!_mapManager.TryGetGrid(casterXform.GridUid, out var mapGrid))
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if (!TryComp<MapGridComponent>(casterXform.GridUid, out var mapGrid))
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return new List<EntityCoordinates>();
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if (!directionPos.TryGetTileRef(out var tileReference, EntityManager, _mapManager))
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