Fix bullets slowing down.

This one was pretty hilarious I gotta admit.
This commit is contained in:
Pieter-Jan Briers
2020-05-23 13:07:46 +02:00
parent f337ae4ec7
commit ae344888d8

View File

@@ -12,6 +12,7 @@ using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using System.Collections.Generic;
using Robust.Shared.Physics;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
{
@@ -61,7 +62,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
projectile.Transform.GridPosition = source.Transform.GridPosition; //move projectile to entity it is being fired from
projectile.GetComponent<ProjectileComponent>().IgnoreEntity(source);//make sure it doesn't hit the source entity
var finalvelocity = projectile.GetComponent<ProjectileComponent>().Velocity + velocity;//add velocity
projectile.GetComponent<PhysicsComponent>().LinearVelocity = finalangle.ToVec() * finalvelocity;//Rotate the bullets sprite to the correct direction
var physicsComponent = projectile.GetComponent<PhysicsComponent>();
physicsComponent.Status = BodyStatus.InAir;
physicsComponent.LinearVelocity = finalangle.ToVec() * finalvelocity;//Rotate the bullets sprite to the correct direction
projectile.Transform.LocalRotation = finalangle.Theta;
}
PlayFireSound();