Shadow anomaly returns (#24629)
* content * add cat * ambient * I FORGOT HEARTS! * fix ambient * some fixes * canCollide: false * connect to damageable * pi * remove fx * some fixes * *sad bruh* * hazed * Update base_shadow.yml
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@@ -1,3 +1,4 @@
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using Content.Shared.Physics;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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@@ -9,6 +10,9 @@ namespace Content.Shared.Flash
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public float Duration;
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public TimeSpan LastFlash;
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[DataField]
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public CollisionGroup CollisionGroup = CollisionGroup.Opaque;
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public override bool SendOnlyToOwner => true;
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}
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