Shadow anomaly returns (#24629)

* content

* add cat

* ambient

* I FORGOT HEARTS!

* fix ambient

* some fixes

* canCollide: false

* connect to damageable

* pi

* remove fx

* some fixes

* *sad bruh*

* hazed

* Update base_shadow.yml
This commit is contained in:
Ed
2024-02-14 01:12:32 +03:00
committed by GitHub
parent f8640cf97e
commit ae321151ca
26 changed files with 468 additions and 29 deletions

View File

@@ -0,0 +1,15 @@
using Content.Shared.Damage;
using Robust.Shared.Prototypes;
namespace Content.Server.Flash.Components;
// Also needed FlashableComponent on entity to work
[RegisterComponent, Access(typeof(DamagedByFlashingSystem))]
public sealed partial class DamagedByFlashingComponent : Component
{
/// <summary>
/// damage from flashing
/// </summary>
[DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier FlashDamage = new ();
}