CrayonWindow to XAML UI (#4987)

* Create and rename files

* CrayonWindow to XAML
This commit is contained in:
Visne
2021-10-27 05:35:46 +02:00
committed by GitHub
parent 4bef8d3dde
commit ae2f9fb83a
2 changed files with 34 additions and 45 deletions

View File

@@ -0,0 +1,105 @@
using System.Collections.Generic;
using Content.Client.Stylesheets;
using Content.Shared.Crayon;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Client.Utility;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using static Robust.Client.UserInterface.Controls.BaseButton;
namespace Content.Client.Crayon.UI
{
[GenerateTypedNameReferences]
public partial class CrayonWindow : SS14Window
{
public CrayonBoundUserInterface Owner { get; }
private Dictionary<string, Texture>? _decals;
private string? _selected;
private Color _color;
public CrayonWindow(CrayonBoundUserInterface owner)
{
RobustXamlLoader.Load(this);
Owner = owner;
Search.OnTextChanged += _ => RefreshList();
}
private void RefreshList()
{
// Clear
Grid.RemoveAllChildren();
if (_decals == null) return;
var filter = Search.Text;
foreach (var (decal, tex) in _decals)
{
if (!decal.Contains(filter))
continue;
var button = new TextureButton()
{
TextureNormal = tex,
Name = decal,
ToolTip = decal,
Modulate = _color,
};
button.OnPressed += ButtonOnPressed;
if (_selected == decal)
{
var panelContainer = new PanelContainer()
{
PanelOverride = new StyleBoxFlat()
{
BackgroundColor = StyleNano.ButtonColorDefault,
},
Children =
{
button,
},
};
Grid.AddChild(panelContainer);
}
else
{
Grid.AddChild(button);
}
}
}
private void ButtonOnPressed(ButtonEventArgs obj)
{
if (obj.Button.Name == null) return;
Owner.Select(obj.Button.Name);
_selected = obj.Button.Name;
RefreshList();
}
public void UpdateState(CrayonBoundUserInterfaceState state)
{
_selected = state.Selected;
_color = state.Color;
RefreshList();
}
public void Populate(CrayonDecalPrototype proto)
{
var path = new ResourcePath(proto.SpritePath);
_decals = new Dictionary<string, Texture>();
foreach (var state in proto.Decals)
{
var rsi = new SpriteSpecifier.Rsi(path, state);
_decals.Add(state, rsi.Frame0());
}
RefreshList();
}
}
}