HOTFIX Admin playerlist character update fix (#34560)

fix IdentityChangedEvent subscription
This commit is contained in:
Errant
2025-01-21 23:48:07 +01:00
committed by GitHub
parent 9950648bba
commit ae213066b1

View File

@@ -82,13 +82,14 @@ public sealed class AdminSystem : EntitySystem
Subs.CVar(_config, CCVars.PanicBunkerMinAccountAge, OnPanicBunkerMinAccountAgeChanged, true);
Subs.CVar(_config, CCVars.PanicBunkerMinOverallMinutes, OnPanicBunkerMinOverallMinutesChanged, true);
SubscribeLocalEvent<IdentityChangedEvent>(OnIdentityChanged);
SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<RoleAddedEvent>(OnRoleEvent);
SubscribeLocalEvent<RoleRemovedEvent>(OnRoleEvent);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestartCleanup);
SubscribeLocalEvent<ActorComponent, EntityRenamedEvent>(OnPlayerRenamed);
SubscribeLocalEvent<ActorComponent, IdentityChangedEvent>(OnIdentityChanged);
}
private void OnRoundRestartCleanup(RoundRestartCleanupEvent ev)
@@ -144,12 +145,9 @@ public sealed class AdminSystem : EntitySystem
return value ?? null;
}
private void OnIdentityChanged(ref IdentityChangedEvent ev)
private void OnIdentityChanged(Entity<ActorComponent> ent, ref IdentityChangedEvent ev)
{
if (!TryComp<ActorComponent>(ev.CharacterEntity, out var actor))
return;
UpdatePlayerList(actor.PlayerSession);
UpdatePlayerList(ent.Comp.PlayerSession);
}
private void OnRoleEvent(RoleEvent ev)