HOTFIX Admin playerlist character update fix (#34560)

fix IdentityChangedEvent subscription
This commit is contained in:
Errant
2025-01-21 23:48:07 +01:00
committed by GitHub
parent 9950648bba
commit ae213066b1

View File

@@ -82,13 +82,14 @@ public sealed class AdminSystem : EntitySystem
Subs.CVar(_config, CCVars.PanicBunkerMinAccountAge, OnPanicBunkerMinAccountAgeChanged, true); Subs.CVar(_config, CCVars.PanicBunkerMinAccountAge, OnPanicBunkerMinAccountAgeChanged, true);
Subs.CVar(_config, CCVars.PanicBunkerMinOverallMinutes, OnPanicBunkerMinOverallMinutesChanged, true); Subs.CVar(_config, CCVars.PanicBunkerMinOverallMinutes, OnPanicBunkerMinOverallMinutesChanged, true);
SubscribeLocalEvent<IdentityChangedEvent>(OnIdentityChanged);
SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached); SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached); SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<RoleAddedEvent>(OnRoleEvent); SubscribeLocalEvent<RoleAddedEvent>(OnRoleEvent);
SubscribeLocalEvent<RoleRemovedEvent>(OnRoleEvent); SubscribeLocalEvent<RoleRemovedEvent>(OnRoleEvent);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestartCleanup); SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestartCleanup);
SubscribeLocalEvent<ActorComponent, EntityRenamedEvent>(OnPlayerRenamed); SubscribeLocalEvent<ActorComponent, EntityRenamedEvent>(OnPlayerRenamed);
SubscribeLocalEvent<ActorComponent, IdentityChangedEvent>(OnIdentityChanged);
} }
private void OnRoundRestartCleanup(RoundRestartCleanupEvent ev) private void OnRoundRestartCleanup(RoundRestartCleanupEvent ev)
@@ -144,12 +145,9 @@ public sealed class AdminSystem : EntitySystem
return value ?? null; return value ?? null;
} }
private void OnIdentityChanged(ref IdentityChangedEvent ev) private void OnIdentityChanged(Entity<ActorComponent> ent, ref IdentityChangedEvent ev)
{ {
if (!TryComp<ActorComponent>(ev.CharacterEntity, out var actor)) UpdatePlayerList(ent.Comp.PlayerSession);
return;
UpdatePlayerList(actor.PlayerSession);
} }
private void OnRoleEvent(RoleEvent ev) private void OnRoleEvent(RoleEvent ev)