Status effect refactor (#4868)

* Oops! All Changes In One Commit

* try desperately to fix prediction issues and fail

* oops

* test

* actually fixes prediction issues

* port jittering to status effect

* default merge behavior + alert cooldown stuff

* silly test issue

* zabloing

* address reviews
This commit is contained in:
mirrorcult
2021-10-15 14:45:04 -07:00
committed by GitHub
parent 51578304f1
commit ae1ce0b31c
36 changed files with 811 additions and 511 deletions

View File

@@ -51,8 +51,7 @@ namespace Content.Shared.Tabletop
protected static bool StunnedOrNoHands(IEntity playerEntity)
{
var stunned = playerEntity.TryGetComponent<StunnableComponent>(out var stun) &&
stun.Stunned;
var stunned = playerEntity.HasComponent<StunnedComponent>();
var hasHand = playerEntity.TryGetComponent<SharedHandsComponent>(out var handsComponent) &&
handsComponent.Hands.Count > 0;