Status effect refactor (#4868)
* Oops! All Changes In One Commit * try desperately to fix prediction issues and fail * oops * test * actually fixes prediction issues * port jittering to status effect * default merge behavior + alert cooldown stuff * silly test issue * zabloing * address reviews
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Content.Shared/Stunnable/StunnedComponent.cs
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19
Content.Shared/Stunnable/StunnedComponent.cs
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using System;
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using Content.Shared.Movement.Components;
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using Content.Shared.Sound;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Stunnable
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{
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[Friend(typeof(SharedStunSystem))]
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[RegisterComponent, NetworkedComponent]
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public sealed class StunnedComponent : Component
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{
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public sealed override string Name => "Stunned";
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}
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}
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