Status effect refactor (#4868)
* Oops! All Changes In One Commit * try desperately to fix prediction issues and fail * oops * test * actually fixes prediction issues * port jittering to status effect * default merge behavior + alert cooldown stuff * silly test issue * zabloing * address reviews
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Content.Shared/Stunnable/SlowedDownComponent.cs
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33
Content.Shared/Stunnable/SlowedDownComponent.cs
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using System;
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using Content.Shared.Movement.Components;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Stunnable
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{
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[RegisterComponent]
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[NetworkedComponent]
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[Friend(typeof(SharedStunSystem))]
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public class SlowedDownComponent : Component, IMoveSpeedModifier
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{
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public override string Name => "SlowedDown";
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public float SprintSpeedModifier { get; set; } = 0.5f;
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public float WalkSpeedModifier { get; set; } = 0.5f;
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}
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[Serializable, NetSerializable]
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public class SlowedDownComponentState : ComponentState
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{
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public float SprintSpeedModifier { get; set; }
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public float WalkSpeedModifier { get; set; }
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public SlowedDownComponentState(float sprintSpeedModifier, float walkSpeedModifier)
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{
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SprintSpeedModifier = sprintSpeedModifier;
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WalkSpeedModifier = walkSpeedModifier;
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}
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}
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}
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