Status effect refactor (#4868)

* Oops! All Changes In One Commit

* try desperately to fix prediction issues and fail

* oops

* test

* actually fixes prediction issues

* port jittering to status effect

* default merge behavior + alert cooldown stuff

* silly test issue

* zabloing

* address reviews
This commit is contained in:
mirrorcult
2021-10-15 14:45:04 -07:00
committed by GitHub
parent 51578304f1
commit ae1ce0b31c
36 changed files with 811 additions and 511 deletions

View File

@@ -0,0 +1,33 @@
using System;
using Content.Shared.Movement.Components;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Stunnable
{
[RegisterComponent]
[NetworkedComponent]
[Friend(typeof(SharedStunSystem))]
public class SlowedDownComponent : Component, IMoveSpeedModifier
{
public override string Name => "SlowedDown";
public float SprintSpeedModifier { get; set; } = 0.5f;
public float WalkSpeedModifier { get; set; } = 0.5f;
}
[Serializable, NetSerializable]
public class SlowedDownComponentState : ComponentState
{
public float SprintSpeedModifier { get; set; }
public float WalkSpeedModifier { get; set; }
public SlowedDownComponentState(float sprintSpeedModifier, float walkSpeedModifier)
{
SprintSpeedModifier = sprintSpeedModifier;
WalkSpeedModifier = walkSpeedModifier;
}
}
}