Status effect refactor (#4868)
* Oops! All Changes In One Commit * try desperately to fix prediction issues and fail * oops * test * actually fixes prediction issues * port jittering to status effect * default merge behavior + alert cooldown stuff * silly test issue * zabloing * address reviews
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@@ -68,10 +68,7 @@ namespace Content.Shared.Nutrition.EntitySystems
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CreamedEntity(uid, creamPied, args);
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if (EntityManager.TryGetComponent(uid, out StunnableComponent? stun))
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{
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_stunSystem.Paralyze(uid, TimeSpan.FromSeconds(creamPie.ParalyzeTime), stun);
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}
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_stunSystem.TryParalyze(uid, TimeSpan.FromSeconds(creamPie.ParalyzeTime));
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}
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protected virtual void CreamedEntity(EntityUid uid, CreamPiedComponent creamPied, ThrowHitByEvent args) {}
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