Status effect refactor (#4868)

* Oops! All Changes In One Commit

* try desperately to fix prediction issues and fail

* oops

* test

* actually fixes prediction issues

* port jittering to status effect

* default merge behavior + alert cooldown stuff

* silly test issue

* zabloing

* address reviews
This commit is contained in:
mirrorcult
2021-10-15 14:45:04 -07:00
committed by GitHub
parent 51578304f1
commit ae1ce0b31c
36 changed files with 811 additions and 511 deletions

View File

@@ -173,12 +173,7 @@ namespace Content.Server.Weapon.Ranged
{
//Wound them
EntitySystem.Get<DamageableSystem>().TryChangeDamage(user.Uid, ClumsyDamage);
// Knock them down
if (user.TryGetComponent(out StunnableComponent? stun))
{
EntitySystem.Get<StunSystem>().Paralyze(user.Uid, TimeSpan.FromSeconds(3f), stun);
}
EntitySystem.Get<StunSystem>().TryParalyze(user.Uid, TimeSpan.FromSeconds(3f));
// Apply salt to the wound ("Honk!")
SoundSystem.Play(