Status effect refactor (#4868)
* Oops! All Changes In One Commit * try desperately to fix prediction issues and fail * oops * test * actually fixes prediction issues * port jittering to status effect * default merge behavior + alert cooldown stuff * silly test issue * zabloing * address reviews
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@@ -173,12 +173,7 @@ namespace Content.Server.Weapon.Ranged
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{
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//Wound them
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(user.Uid, ClumsyDamage);
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// Knock them down
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if (user.TryGetComponent(out StunnableComponent? stun))
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{
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EntitySystem.Get<StunSystem>().Paralyze(user.Uid, TimeSpan.FromSeconds(3f), stun);
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}
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EntitySystem.Get<StunSystem>().TryParalyze(user.Uid, TimeSpan.FromSeconds(3f));
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// Apply salt to the wound ("Honk!")
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SoundSystem.Play(
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