Status effect refactor (#4868)

* Oops! All Changes In One Commit

* try desperately to fix prediction issues and fail

* oops

* test

* actually fixes prediction issues

* port jittering to status effect

* default merge behavior + alert cooldown stuff

* silly test issue

* zabloing

* address reviews
This commit is contained in:
mirrorcult
2021-10-15 14:45:04 -07:00
committed by GitHub
parent 51578304f1
commit ae1ce0b31c
36 changed files with 811 additions and 511 deletions

View File

@@ -4,6 +4,7 @@ using Content.Server.Stunnable.Components;
using Content.Shared.Alert;
using Content.Shared.MobState;
using Content.Shared.MobState.State;
using Content.Shared.StatusEffect;
using Content.Shared.Stunnable;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
@@ -21,10 +22,9 @@ namespace Content.Server.MobState.States
status.ShowAlert(AlertType.HumanDead);
}
if (entity.TryGetComponent(out StunnableComponent? stun))
if (entity.TryGetComponent(out StatusEffectsComponent? stun))
{
// TODO: Use resolves to pass ServerAlertsComponent here.
EntitySystem.Get<StunSystem>().Reset(entity.Uid, stun);
EntitySystem.Get<StatusEffectsSystem>().TryRemoveStatusEffect(entity.Uid, "Stun");
}
}
}