Status effect refactor (#4868)
* Oops! All Changes In One Commit * try desperately to fix prediction issues and fail * oops * test * actually fixes prediction issues * port jittering to status effect * default merge behavior + alert cooldown stuff * silly test issue * zabloing * address reviews
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@@ -361,14 +361,8 @@ namespace Content.Server.Instruments
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if (mob != null)
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{
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if (Handheld)
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EntitySystem.Get<StandingStateSystem>().Down(mob.Uid, false);
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if (mob.TryGetComponent(out StunnableComponent? stun))
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{
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EntitySystem.Get<StunSystem>().Stun(mob.Uid, TimeSpan.FromSeconds(1), stun);
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Clean();
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}
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EntitySystem.Get<StunSystem>().TryParalyze(mob.Uid, TimeSpan.FromSeconds(1));
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Clean();
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Owner.PopupMessage(mob, "instrument-component-finger-cramps-max-message");
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}
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