Status effect refactor (#4868)

* Oops! All Changes In One Commit

* try desperately to fix prediction issues and fail

* oops

* test

* actually fixes prediction issues

* port jittering to status effect

* default merge behavior + alert cooldown stuff

* silly test issue

* zabloing

* address reviews
This commit is contained in:
mirrorcult
2021-10-15 14:45:04 -07:00
committed by GitHub
parent 51578304f1
commit ae1ce0b31c
36 changed files with 811 additions and 511 deletions

View File

@@ -565,8 +565,7 @@ namespace Content.Server.Doors.Components
if (e.Owner.HasComponent<DamageableComponent>())
EntitySystem.Get<DamageableSystem>().TryChangeDamage(e.Owner.Uid, CrushDamage);
if(e.Owner.TryGetComponent(out StunnableComponent? stun))
EntitySystem.Get<StunSystem>().Paralyze(e.Owner.Uid, TimeSpan.FromSeconds(DoorStunTime), stun);
EntitySystem.Get<StunSystem>().TryParalyze(e.Owner.Uid, TimeSpan.FromSeconds(DoorStunTime));
}
// If we hit someone, open up after stun (opens right when stun ends)