Status effect refactor (#4868)
* Oops! All Changes In One Commit * try desperately to fix prediction issues and fail * oops * test * actually fixes prediction issues * port jittering to status effect * default merge behavior + alert cooldown stuff * silly test issue * zabloing * address reviews
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@@ -565,8 +565,7 @@ namespace Content.Server.Doors.Components
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if (e.Owner.HasComponent<DamageableComponent>())
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(e.Owner.Uid, CrushDamage);
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if(e.Owner.TryGetComponent(out StunnableComponent? stun))
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EntitySystem.Get<StunSystem>().Paralyze(e.Owner.Uid, TimeSpan.FromSeconds(DoorStunTime), stun);
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EntitySystem.Get<StunSystem>().TryParalyze(e.Owner.Uid, TimeSpan.FromSeconds(DoorStunTime));
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}
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// If we hit someone, open up after stun (opens right when stun ends)
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