Status effect refactor (#4868)

* Oops! All Changes In One Commit

* try desperately to fix prediction issues and fail

* oops

* test

* actually fixes prediction issues

* port jittering to status effect

* default merge behavior + alert cooldown stuff

* silly test issue

* zabloing

* address reviews
This commit is contained in:
mirrorcult
2021-10-15 14:45:04 -07:00
committed by GitHub
parent 51578304f1
commit ae1ce0b31c
36 changed files with 811 additions and 511 deletions

View File

@@ -46,8 +46,8 @@ namespace Content.Server.Damage.Systems
component.LastHit = _gameTiming.CurTime;
if (EntityManager.TryGetComponent(uid, out StunnableComponent? stun) && _robustRandom.Prob(component.StunChance))
_stunSystem.Stun(uid, TimeSpan.FromSeconds(component.StunSeconds), stun);
if (_robustRandom.Prob(component.StunChance))
_stunSystem.TryStun(uid, TimeSpan.FromSeconds(component.StunSeconds));
var damageScale = (speed / component.MinimumSpeed) * component.Factor;
_damageableSystem.TryChangeDamage(uid, component.Damage * damageScale);