Status effect refactor (#4868)
* Oops! All Changes In One Commit * try desperately to fix prediction issues and fail * oops * test * actually fixes prediction issues * port jittering to status effect * default merge behavior + alert cooldown stuff * silly test issue * zabloing * address reviews
This commit is contained in:
@@ -46,8 +46,8 @@ namespace Content.Server.Damage.Systems
|
||||
|
||||
component.LastHit = _gameTiming.CurTime;
|
||||
|
||||
if (EntityManager.TryGetComponent(uid, out StunnableComponent? stun) && _robustRandom.Prob(component.StunChance))
|
||||
_stunSystem.Stun(uid, TimeSpan.FromSeconds(component.StunSeconds), stun);
|
||||
if (_robustRandom.Prob(component.StunChance))
|
||||
_stunSystem.TryStun(uid, TimeSpan.FromSeconds(component.StunSeconds));
|
||||
|
||||
var damageScale = (speed / component.MinimumSpeed) * component.Factor;
|
||||
_damageableSystem.TryChangeDamage(uid, component.Damage * damageScale);
|
||||
|
||||
Reference in New Issue
Block a user