Status effect refactor (#4868)

* Oops! All Changes In One Commit

* try desperately to fix prediction issues and fail

* oops

* test

* actually fixes prediction issues

* port jittering to status effect

* default merge behavior + alert cooldown stuff

* silly test issue

* zabloing

* address reviews
This commit is contained in:
mirrorcult
2021-10-15 14:45:04 -07:00
committed by GitHub
parent 51578304f1
commit ae1ce0b31c
36 changed files with 811 additions and 511 deletions

View File

@@ -9,6 +9,7 @@ using Content.Shared.Damage;
using Content.Shared.Jittering;
using Content.Shared.MobState;
using Content.Shared.Nutrition.Components;
using Content.Shared.StatusEffect;
using Content.Shared.Stunnable;
using Robust.Server.Player;
using Robust.Shared.Console;
@@ -59,10 +60,7 @@ namespace Content.Server.Administration.Commands
target.GetComponentOrNull<HungerComponent>()?.ResetFood();
target.GetComponentOrNull<ThirstComponent>()?.ResetThirst();
if (target.TryGetComponent(out StunnableComponent? stunnable))
{
EntitySystem.Get<StunSystem>().Reset(target.Uid, stunnable);
}
EntitySystem.Get<StatusEffectsSystem>().TryRemoveAllStatusEffects(target.Uid);
if (target.TryGetComponent(out FlammableComponent? flammable))
{