Status effect refactor (#4868)
* Oops! All Changes In One Commit * try desperately to fix prediction issues and fail * oops * test * actually fixes prediction issues * port jittering to status effect * default merge behavior + alert cooldown stuff * silly test issue * zabloing * address reviews
This commit is contained in:
@@ -9,6 +9,7 @@ using Content.Shared.Damage;
|
||||
using Content.Shared.Jittering;
|
||||
using Content.Shared.MobState;
|
||||
using Content.Shared.Nutrition.Components;
|
||||
using Content.Shared.StatusEffect;
|
||||
using Content.Shared.Stunnable;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
@@ -59,10 +60,7 @@ namespace Content.Server.Administration.Commands
|
||||
target.GetComponentOrNull<HungerComponent>()?.ResetFood();
|
||||
target.GetComponentOrNull<ThirstComponent>()?.ResetThirst();
|
||||
|
||||
if (target.TryGetComponent(out StunnableComponent? stunnable))
|
||||
{
|
||||
EntitySystem.Get<StunSystem>().Reset(target.Uid, stunnable);
|
||||
}
|
||||
EntitySystem.Get<StatusEffectsSystem>().TryRemoveAllStatusEffects(target.Uid);
|
||||
|
||||
if (target.TryGetComponent(out FlammableComponent? flammable))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user