Status effect refactor (#4868)
* Oops! All Changes In One Commit * try desperately to fix prediction issues and fail * oops * test * actually fixes prediction issues * port jittering to status effect * default merge behavior + alert cooldown stuff * silly test issue * zabloing * address reviews
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@@ -48,7 +48,7 @@ namespace Content.Client.Jittering
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private void OnAnimationCompleted(EntityUid uid, JitteringComponent jittering, AnimationCompletedEvent args)
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{
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if(args.Key != _jitterAnimationKey || jittering.EndTime <= GameTiming.CurTime)
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if(args.Key != _jitterAnimationKey)
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return;
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if(EntityManager.TryGetComponent(uid, out AnimationPlayerComponent? animationPlayer)
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