Status effect refactor (#4868)

* Oops! All Changes In One Commit

* try desperately to fix prediction issues and fail

* oops

* test

* actually fixes prediction issues

* port jittering to status effect

* default merge behavior + alert cooldown stuff

* silly test issue

* zabloing

* address reviews
This commit is contained in:
mirrorcult
2021-10-15 14:45:04 -07:00
committed by GitHub
parent 51578304f1
commit ae1ce0b31c
36 changed files with 811 additions and 511 deletions

View File

@@ -48,7 +48,7 @@ namespace Content.Client.Jittering
private void OnAnimationCompleted(EntityUid uid, JitteringComponent jittering, AnimationCompletedEvent args)
{
if(args.Key != _jitterAnimationKey || jittering.EndTime <= GameTiming.CurTime)
if(args.Key != _jitterAnimationKey)
return;
if(EntityManager.TryGetComponent(uid, out AnimationPlayerComponent? animationPlayer)