This commit is contained in:
@@ -66,7 +66,7 @@ public sealed class ExplosionPrototype : IPrototype
|
||||
public readonly SoundSpecifier Sound = new SoundCollectionSpecifier("explosion");
|
||||
|
||||
[DataField("texturePath")]
|
||||
public readonly ResourcePath TexturePath = new("/Textures/Effects/fire.rsi");
|
||||
public readonly ResPath TexturePath = new("/Textures/Effects/fire.rsi");
|
||||
|
||||
/// <summary>
|
||||
/// How intense does the explosion have to be at a tile to advance to the next fire texture state?
|
||||
|
||||
Reference in New Issue
Block a user