Add Job preference tests (#28625)
* Misc Job related changes * Add JobTest * A * Aa * Lets not confuse the yaml linter * fixes * a
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@@ -245,22 +245,15 @@ namespace Content.IntegrationTests.Tests
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// Test all availableJobs have spawnPoints
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// This is done inside gamemap test because loading the map takes ages and we already have it.
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var jobList = entManager.GetComponent<StationJobsComponent>(station).RoundStartJobList
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.Where(x => x.Value != 0)
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.Select(x => x.Key);
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var spawnPoints = entManager.EntityQuery<SpawnPointComponent>()
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.Where(spawnpoint => spawnpoint.SpawnType == SpawnPointType.Job)
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.Select(spawnpoint => spawnpoint.Job.ID)
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.Distinct();
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List<string> missingSpawnPoints = new();
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foreach (var spawnpoint in jobList.Except(spawnPoints))
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{
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if (protoManager.Index<JobPrototype>(spawnpoint).SetPreference)
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missingSpawnPoints.Add(spawnpoint);
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}
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var comp = entManager.GetComponent<StationJobsComponent>(station);
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var jobs = new HashSet<ProtoId<JobPrototype>>(comp.SetupAvailableJobs.Keys);
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Assert.That(missingSpawnPoints, Has.Count.EqualTo(0),
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$"There is no spawnpoint for {string.Join(", ", missingSpawnPoints)} on {mapProto}.");
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var spawnPoints = entManager.EntityQuery<SpawnPointComponent>()
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.Where(x => x.SpawnType == SpawnPointType.Job)
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.Select(x => x.Job!.Value);
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jobs.ExceptWith(spawnPoints);
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Assert.That(jobs, Is.Empty,$"There is no spawnpoints for {string.Join(", ", jobs)} on {mapProto}.");
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}
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try
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