Reorganizes tiles, you can craft wood and steel ones now (#3484)

* Tile RSI/YAML cleanup

* Changes tile stack from 8 to 30

* Tiles actually damage when you throw them

* Removed bad tiles and rest actually fucking work now

* If I write one more line of yaml i'll cut my dick off

* fixed was very tired
This commit is contained in:
Swept
2021-03-06 05:41:53 +00:00
committed by GitHub
parent ea1196fd42
commit ade17074ba
49 changed files with 381 additions and 654 deletions

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@@ -1,4 +1,4 @@
using System; using System;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Items.Storage;

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@@ -6,289 +6,239 @@
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tiles/tile.rsi sprite: Objects/Tiles/tile.rsi
state: tile_steel - type: Item
sprite: Objects/Tiles/tile.rsi
- type: DamageOtherOnHit
amount: 10
- type: Stack
count: 1
- type: entity
name: steel tile
parent: FloorTileItemBase
id: FloorTileItemSteel
components:
- type: Sprite
state: steel
- type: Item
HeldPrefix: steel
- type: FloorTile - type: FloorTile
outputs: outputs:
- plating - plating
- floor_steel - floor_steel
- type: Stack - type: Stack
stackType: FloorTileSteel stackType: FloorTileSteel
count: 1 - type: Construction
max: 8 graph: tileSteel
node: steeltile
- type: entity - type: entity
name: steel floor tile name: wood floor
parent: FloorTileItemBase
id: FloorTileItemSteel
components:
- type: Item
sprite: Objects/Tiles/tile.rsi
HeldPrefix: tile_steel
- type: entity
name: wood floor tile
parent: FloorTileItemBase parent: FloorTileItemBase
id: FloorTileItemWood id: FloorTileItemWood
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tiles/tile.rsi state: wood
state: tile_wood
- type: Item - type: Item
sprite: Objects/Tiles/tile.rsi HeldPrefix: wood
HeldPrefix: tile_wood
- type: FloorTile - type: FloorTile
outputs: outputs:
- plating - plating
- floor_wood - floor_wood
- type: Stack - type: Stack
stackType: FloorTileWood stackType: FloorTileWood
count: 1 - type: Construction
max: 8 graph: tileWood
node: woodtile
- type: entity - type: entity
name: white floor tile name: white tile
parent: FloorTileItemBase parent: FloorTileItemBase
id: FloorTileItemWhite id: FloorTileItemWhite
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tiles/tile.rsi state: white
state: tile_white
- type: Item - type: Item
sprite: Objects/Tiles/tile.rsi HeldPrefix: white
HeldPrefix: tile_white
- type: FloorTile - type: FloorTile
outputs: outputs:
- plating - plating
- floor_white - floor_white
- type: Stack - type: Stack
stackType: FloorTileWhite stackType: FloorTileWhite
count: 1
max: 8
- type: entity - type: entity
name: dark floor tile name: dark tile
parent: FloorTileItemBase parent: FloorTileItemBase
id: FloorTileItemDark id: FloorTileItemDark
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tiles/tile.rsi state: dark
state: tile_dark
- type: Item - type: Item
sprite: Objects/Tiles/tile.rsi HeldPrefix: dark
HeldPrefix: tile_dark
- type: FloorTile - type: FloorTile
outputs: outputs:
- plating - plating
- floor_dark - floor_dark
- type: Stack - type: Stack
stackType: FloorTileDark stackType: FloorTileDark
count: 1
max: 8
- type: entity - type: entity
name: floor tile techmaint name: techmaint floor
parent: FloorTileItemBase parent: FloorTileItemBase
id: FloorTileItemTechmaint id: FloorTileItemTechmaint
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tiles/tile.rsi state: dark_techfloor_grid
state: tile_dark_techfloor_grid
- type: Item - type: Item
sprite: Objects/Tiles/tile.rsi HeldPrefix: dark
HeldPrefix: tile_dark
- type: FloorTile - type: FloorTile
outputs: outputs:
- plating - plating
- floor_techmaint - floor_techmaint
- type: Stack
stackType: FloorTileTechmaint
- type: entity - type: entity
name: floor tile freezer name: freezer tile
parent: FloorTileItemBase parent: FloorTileItemBase
id: FloorTileItemFreezer id: FloorTileItemFreezer
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tiles/tile.rsi state: showroom
state: tile_showroom
- type: Item - type: Item
sprite: Objects/Tiles/tile.rsi HeldPrefix: showroom
HeldPrefix: tile_showroom
- type: FloorTile - type: FloorTile
outputs: outputs:
- plating - plating
- floor_freezer - floor_freezer
- type: Stack
stackType: FloorTileFreezer
- type: entity - type: entity
name: floor tile showroom name: showroom tile
parent: FloorTileItemBase parent: FloorTileItemBase
id: FloorTileItemShowroom id: FloorTileItemShowroom
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tiles/tile.rsi state: showroom
state: tile_showroom
- type: Item - type: Item
sprite: Objects/Tiles/tile.rsi HeldPrefix: showroom
HeldPrefix: tile_showroom
- type: FloorTile - type: FloorTile
outputs: outputs:
- plating - plating
- floor_showroom - floor_showroom
- type: Stack
stackType: FloorTileShowroom
- type: entity - type: entity
name: floor tile snow name: green-circuit floor
parent: FloorTileItemBase
id: FloorTileItemSnow
components:
- type: Sprite
sprite: Objects/Tiles/tile.rsi
state: tile_snow
- type: Item
sprite: Objects/Tiles/tile.rsi
HeldPrefix: tile_silver
- type: FloorTile
outputs:
- plating
- floor_snow
- type: entity
name: floor tile green circuit
parent: FloorTileItemBase parent: FloorTileItemBase
id: FloorTileItemGCircuit id: FloorTileItemGCircuit
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tiles/tile.rsi state: gcircuit
state: tile_gcircuit
- type: Item - type: Item
sprite: Objects/Tiles/tile.rsi HeldPrefix: silver
HeldPrefix: tile_silver
- type: FloorTile - type: FloorTile
outputs: outputs:
- plating - plating
- floor_green_circuit - floor_green_circuit
- type: Stack
stackType: FloorTileGCircuit
- type: entity - type: entity
name: floor tile gold name: gold floor
parent: FloorTileItemBase parent: FloorTileItemBase
id: FloorTileItemGold id: FloorTileItemGold
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tiles/tile.rsi state: gold
state: tile_gold
- type: Item - type: Item
sprite: Objects/Tiles/tile.rsi HeldPrefix: gold
HeldPrefix: tile_gold
- type: FloorTile - type: FloorTile
outputs: outputs:
- plating - plating
- floor_gold - floor_gold
- type: Stack
stackType: FloorTileGold
- type: entity - type: entity
name: floor tile reinforced name: reinforced tile
parent: FloorTileItemBase parent: FloorTileItemBase
id: FloorTileItemReinforced id: FloorTileItemReinforced
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tiles/tile.rsi state: reinforced
state: tile_reinforced
- type: Item - type: Item
sprite: Objects/Tiles/tile.rsi HeldPrefix: reinforced
HeldPrefix: tile_reinforced
- type: FloorTile - type: FloorTile
outputs: outputs:
- plating - plating
- floor_reinforced - floor_reinforced
- type: Stack
stackType: FloorTileReinforced
- type: entity - type: entity
name: floor tile rock name: mono tile
parent: FloorTileItemBase
id: FloorTileItemRock
components:
- type: Sprite
sprite: Objects/Tiles/tile.rsi
state: tile_rockvault
- type: Item
sprite: Objects/Tiles/tile.rsi
HeldPrefix: tile_steel
- type: FloorTile
outputs:
- plating
- floor_rockvault
- type: entity
name: floor tile mono
parent: FloorTileItemBase parent: FloorTileItemBase
id: FloorTileItemMono id: FloorTileItemMono
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tiles/tile.rsi state: white_monofloor
state: tile_white_monofloor
- type: Item - type: Item
sprite: Objects/Tiles/tile.rsi HeldPrefix: steel
HeldPrefix: tile_steel
- type: FloorTile - type: FloorTile
outputs: outputs:
- plating - plating
- floor_mono - floor_mono
- type: Stack
stackType: FloorTileMono
- type: entity - type: entity
name: floor tile linoleum name: linoleum floor
parent: FloorTileItemBase parent: FloorTileItemBase
id: FloorTileItemLino id: FloorTileItemLino
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tiles/tile.rsi state: white_monofloor
state: tile_white_monofloor
- type: Item - type: Item
sprite: Objects/Tiles/tile.rsi HeldPrefix: steel
HeldPrefix: tile_steel
- type: FloorTile - type: FloorTile
outputs: outputs:
- plating - plating
- floor_lino - floor_lino
- type: Stack
stackType: FloorTileLino
- type: entity - type: entity
name: floor tile asteroid name: hydro tile
parent: FloorTileItemBase
id: FloorTileItemAsteroid
components:
- type: Sprite
sprite: Objects/Tiles/tile.rsi
state: tile_white
- type: Item
sprite: Objects/Tiles/tile.rsi
HeldPrefix: tile_brown
- type: FloorTile
outputs:
- plating
- floor_asteroid_tile
- type: entity
name: floor tile hydro
parent: FloorTileItemBase parent: FloorTileItemBase
id: FloorTileItemHydro id: FloorTileItemHydro
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tiles/tile.rsi state: hydro
state: tile_hydro
- type: Item - type: Item
sprite: Objects/Tiles/tile.rsi HeldPrefix: hydro
HeldPrefix: tile_hydro
- type: FloorTile - type: FloorTile
outputs: outputs:
- plating - plating
- floor_hydro - floor_hydro
- type: Stack
stackType: FloorTileHydro
- type: entity - type: entity
name: floor tile dirty name: dirty tile
parent: FloorTileItemBase parent: FloorTileItemBase
id: FloorTileItemDirty id: FloorTileItemDirty
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tiles/tile.rsi state: dirty
state: tile_dirty
- type: Item - type: Item
sprite: Objects/Tiles/tile.rsi HeldPrefix: brown
HeldPrefix: tile_brown
- type: FloorTile - type: FloorTile
outputs: outputs:
- plating - plating
- floor_steel_dirty - floor_steel_dirty
- type: Stack
stackType: FloorTileDirty

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@@ -0,0 +1,33 @@
- type: constructionGraph
id: tileSteel
start: start
graph:
- node: start
edges:
- to: steeltile
steps:
- material: Steel
icon:
sprite: Objects/Materials/Sheets/metal.rsi
state: steel
name: steel sheet
amount: 1
- node: steeltile
entity: FloorTileItemSteel
- type: constructionGraph
id: tileWood
start: start
graph:
- node: start
edges:
- to: woodtile
steps:
# Needs StackType ID
- material: WoodPlank
icon:
sprite: Objects/Materials/materials.rsi
state: wood
name: wood
- node: woodtile
entity: FloorTileItemWood

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@@ -0,0 +1,155 @@
# These should be lathe recipes but lathe code sucks so hard rn so they'll be crafted by hand.
- type: construction
name: steel tile
id: tileSteel
graph: tileSteel
startNode: start
targetNode: steeltile
category: Tiles
description: "A steel station tile."
icon: Objects/Tiles/tile.rsi/steel.png
objectType: Item
- type: construction
name: wood floor
id: tileWood
graph: tileWood
startNode: start
targetNode: woodtile
category: Tiles
description: "A piece of wooden station flooring."
icon: Objects/Tiles/tile.rsi/wood.png
objectType: Item
# - type: construction
# name: white tile
# id: tileWhite
# graph: tileWhite
# startNode: start
# targetNode: whitetile
# category: Tiles
# description: "A white station tile."
# icon: Objects/Tiles/tile.rsi/white.png
# objectType: Item
#
# - type: construction
# name: dark tile
# id: tileDark
# graph: tile
# startNode: start
# targetNode: darktile
# category: Tiles
# description: "A dark station tile."
# icon: Objects/Tiles/tile.rsi/dark.png
# objectType: Item
#
# - type: construction
# name: techmaint floor
# id: tileTechmaint
# graph: tileTechmaint
# startNode: start
# targetNode: techmainttile
# category: Tiles
# description: "A piece of techmaint flooring."
# icon: Objects/Tiles/tile.rsi/steel_techfloor_grid.png
# objectType: Item
#
# - type: construction
# name: freezer tile
# id: tileFreezer
# graph: tileFreezer
# startNode: start
# targetNode: freezertile
# category: Tiles
# description: "A freezer station tile."
# icon: Objects/Tiles/tile.rsi/showroom.png
# objectType: Item
#
# - type: construction
# name: showroom tile
# id: tileShowroom
# graph: tileShowroom
# startNode: start
# targetNode: showroomtile
# category: Tiles
# description: "A showroom station tile."
# icon: Objects/Tiles/tile.rsi/showroom.png
# objectType: Item
#
# - type: construction
# name: green-circuit floor
# id: tileGCircuit
# graph: tileGCircuit
# startNode: start
# targetNode: gcircuittile
# category: Tiles
# description: "A piece of green-circuit flooring."
# icon: Objects/Tiles/tile.rsi/gcircuit.png
# objectType: Item
#
# - type: construction
# name: gold floor
# id: tileGold
# graph: tileGold
# startNode: start
# targetNode: goldtile
# category: Tiles
# description: "A piece of gold flooring."
# icon: Objects/Tiles/tile.rsi/gold.png
# objectType: Item
#
# - type: construction
# name: reinforced tile
# id: tileReinforced
# graph: tileReinforced
# startNode: start
# targetNode: reinforcedtile
# category: Tiles
# description: "A reinforced station tile."
# icon: Objects/Tiles/tile.rsi/reinforced.png
# objectType: Item
#
# - type: construction
# name: mono tile
# id: tileMono
# graph: tileMono
# startNode: start
# targetNode: monotile
# category: Tiles
# description: "A mono station tile."
# icon: Objects/Tiles/tile.rsi/white_monofloor.png
# objectType: Item
#
# - type: construction
# name: linoleum floor
# id: tileLino
# graph: tileLino
# startNode: start
# targetNode: linotile
# category: Tiles
# description: "A piece of linoleum flooring."
# icon: Objects/Tiles/tile.rsi/white_monofloor.png
# objectType: Item
#
# - type: construction
# name: hydro tile
# id: tileHydro
# graph: tileHydro
# startNode: start
# targetNode: hydrotile
# category: Tiles
# description: "A hydro station tile."
# icon: Objects/Tiles/tile.rsi/hydro.png
# objectType: Item
#
# - type: construction
# name: dirty tile
# id: tileDirty
# graph: tileDirty
# startNode: start
# targetNode: dirtytile
# category: Tiles
# description: "A dirty station tile."
# icon: Objects/Tiles/tile.rsi/dirty.png
# objectType: Item

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@@ -3,8 +3,8 @@
name: steel tile name: steel tile
- type: stack - type: stack
id: FloorTileCarpet id: FloorTileWood
name: carpet tile name: wood floor
- type: stack - type: stack
id: FloorTileWhite id: FloorTileWhite
@@ -15,5 +15,41 @@
name: dark tile name: dark tile
- type: stack - type: stack
id: FloorTileWood id: FloorTileTechmaint
name: wood tile name: techmaint floor
- type: stack
id: FloorTileFreezer
name: freezer tile
- type: stack
id: FloorTileShowroom
name: showroom tile
- type: stack
id: FloorTileGCircuit
name: green-circuit floor
- type: stack
id: FloorTileGold
name: gold floor
- type: stack
id: FloorTileReinforced
name: reinforced tile
- type: stack
id: FloorTileMono
name: mono tile
- type: stack
id: FloorTileLino
name: linoleum floor
- type: stack
id: FloorTileHydro
name: hydro tile
- type: stack
id: FloorTileDirty
name: dirty tile

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@@ -1,613 +1,166 @@
{ {
"version": 1, "version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c6e3401f2e7e1e55c57060cdf956a98ef1fefc24",
"size": { "size": {
"x": 32, "x": 32,
"y": 32 "y": 32
}, },
"states": [ "states": [
{ {
"name": "tile_dark", "name": "dark"
"delays": [
[
1
]
]
}, },
{ {
"name": "tile_dirty", "name": "dirty"
"delays": [
[
1
]
]
}, },
{ {
"name": "tile_gcircuit", "name": "gcircuit"
"delays": [
[
1
]
]
}, },
{ {
"name": "tile_hydro", "name": "hydro"
"delays": [
[
1
]
]
}, },
{ {
"name": "tile_plating", "name": "plating"
"delays": [
[
1
]
]
}, },
{ {
"name": "tile_reinforced", "name": "reinforced"
"delays": [
[
1
]
]
}, },
{ {
"name": "tile_rockvault", "name": "rockvault"
"delays": [
[
1
]
]
}, },
{ {
"name": "tile_gold", "name": "gold"
"delays": [
[
1
]
]
}, },
{ {
"name": "tile_showroom", "name": "showroom"
"delays": [
[
1
]
]
}, },
{ {
"name": "tile_snow", "name": "snow"
"delays": [
[
1
]
]
}, },
{ {
"name": "tile_steel", "name": "steel"
"delays": [
[
1
]
]
}, },
{ {
"name": "tile_steel_techfloor_grid", "name": "steel_techfloor_grid"
"delays": [
[
1
]
]
}, },
{ {
"name": "tile_dark_techfloor_grid", "name": "dark_techfloor_grid"
"delays": [
[
1
]
]
}, },
{ {
"name": "tile_white", "name": "white"
"delays": [
[
1
]
]
}, },
{ {
"name": "tile_white_monofloor", "name": "white_monofloor"
"delays": [
[
1
]
]
}, },
{ {
"name": "tile_wood", "name": "wood"
"delays": [
[
1
]
]
}, },
{ {
"name": "tile_carpet", "name": "carpet"
"delays": [
[
1
]
]
}, },
{ {
"name": "tile_brown-inhand-left", "name": "brown-inhand-left",
"directions": 4, "directions": 4
"delays": [
[
1
],
[
1
],
[
1
],
[
1
]
]
}, },
{ {
"name": "tile_brown-inhand-right", "name": "brown-inhand-right",
"directions": 4, "directions": 4
"delays": [
[
1
],
[
1
],
[
1
],
[
1
]
]
}, },
{ {
"name": "tile_carpet-inhand-left", "name": "carpet-inhand-left",
"directions": 4, "directions": 4
"delays": [
[
1
],
[
1
],
[
1
],
[
1
]
]
}, },
{ {
"name": "tile_carpet-inhand-right", "name": "carpet-inhand-right",
"directions": 4, "directions": 4
"delays": [
[
1
],
[
1
],
[
1
],
[
1
]
]
}, },
{ {
"name": "tile_dark-inhand-right", "name": "dark-inhand-right",
"directions": 4, "directions": 4
"delays": [
[
1
],
[
1
],
[
1
],
[
1
]
]
}, },
{ {
"name": "tile_dark-inhand-left", "name": "dark-inhand-left",
"directions": 4, "directions": 4
"delays": [
[
1
],
[
1
],
[
1
],
[
1
]
]
}, },
{ {
"name": "tile_gcircuit-inhand-right", "name": "gcircuit-inhand-right",
"directions": 4, "directions": 4
"delays": [
[
1
],
[
1
],
[
1
],
[
1
]
]
}, },
{ {
"name": "tile_gcircuit-inhand-left", "name": "gcircuit-inhand-left",
"directions": 4, "directions": 4
"delays": [
[
1
],
[
1
],
[
1
],
[
1
]
]
}, },
{ {
"name": "tile_gold-inhand-right", "name": "gold-inhand-right",
"directions": 4, "directions": 4
"delays": [
[
1
],
[
1
],
[
1
],
[
1
]
]
}, },
{ {
"name": "tile_gold-inhand-left", "name": "gold-inhand-left",
"directions": 4, "directions": 4
"delays": [
[
1
],
[
1
],
[
1
],
[
1
]
]
}, },
{ {
"name": "tile_reinforced-inhand-right", "name": "reinforced-inhand-right",
"directions": 4, "directions": 4
"delays": [
[
1
],
[
1
],
[
1
],
[
1
]
]
}, },
{ {
"name": "tile_reinforced-inhand-left", "name": "reinforced-inhand-left",
"directions": 4, "directions": 4
"delays": [
[
1
],
[
1
],
[
1
],
[
1
]
]
}, },
{ {
"name": "tile_showroom-inhand-right", "name": "showroom-inhand-right",
"directions": 4, "directions": 4
"delays": [
[
1
],
[
1
],
[
1
],
[
1
]
]
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