Fix mobs not being able to pry doors by just left clicking on them (#27349)
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@@ -1,15 +1,14 @@
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using Content.Shared.Prying.Components;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Verbs;
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using Content.Shared.DoAfter;
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using Robust.Shared.Serialization;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Doors.Components;
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using Content.Shared.Doors.Components;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Popups;
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using Robust.Shared.Audio;
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using Content.Shared.Prying.Components;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Serialization;
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using PryUnpoweredComponent = Content.Shared.Prying.Components.PryUnpoweredComponent;
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using PryUnpoweredComponent = Content.Shared.Prying.Components.PryUnpoweredComponent;
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namespace Content.Shared.Prying.Systems;
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namespace Content.Shared.Prying.Systems;
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@@ -99,14 +98,16 @@ public sealed class PryingSystem : EntitySystem
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// to be marked as handled.
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// to be marked as handled.
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return true;
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return true;
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return StartPry(target, user, null, 0.1f, out id); // hand-prying is much slower
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// hand-prying is much slower
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var modifier = CompOrNull<PryingComponent>(user)?.SpeedModifier ?? 0.1f;
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return StartPry(target, user, null, modifier, out id);
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}
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}
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private bool CanPry(EntityUid target, EntityUid user, out string? message, PryingComponent? comp = null)
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private bool CanPry(EntityUid target, EntityUid user, out string? message, PryingComponent? comp = null)
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{
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{
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BeforePryEvent canev;
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BeforePryEvent canev;
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if (comp != null)
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if (comp != null || Resolve(user, ref comp))
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{
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{
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canev = new BeforePryEvent(user, comp.PryPowered, comp.Force);
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canev = new BeforePryEvent(user, comp.PryPowered, comp.Force);
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}
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}
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