Reduce action blocker uses and add target entity to CanInteract (#6655)
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@@ -77,9 +77,6 @@ namespace Content.Server.Arcade.Components
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if (!Powered || !IoCManager.Resolve<IEntityManager>().TryGetComponent(eventArgs.User, out ActorComponent? actor))
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return;
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(eventArgs.User))
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return;
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_game ??= new SpaceVillainGame(this);
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if (_entityManager.TryGetComponent<WiresComponent>(Owner, out var wiresComponent) && wiresComponent.IsPanelOpen)
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