Magic staves + wands (#9070)
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@@ -73,6 +73,7 @@ public abstract partial class SharedGunSystem : EntitySystem
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InitializeChamberMagazine();
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InitializeMagazine();
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InitializeRevolver();
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InitializeBasicEntity();
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// Interactions
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SubscribeLocalEvent<GunComponent, GetVerbsEvent<AlternativeVerb>>(OnAltVerb);
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@@ -389,5 +390,6 @@ public enum AmmoVisuals : byte
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Spent,
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AmmoCount,
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AmmoMax,
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HasAmmo, // used for generic visualizers. c# stuff can just check ammocount != 0
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MagLoaded,
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}
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