Magic staves + wands (#9070)
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@@ -0,0 +1,96 @@
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Events;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Ranged.Systems;
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public abstract partial class SharedGunSystem
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{
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protected virtual void InitializeBasicEntity()
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{
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SubscribeLocalEvent<BasicEntityAmmoProviderComponent, ComponentInit>(OnBasicEntityInit);
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SubscribeLocalEvent<BasicEntityAmmoProviderComponent, TakeAmmoEvent>(OnBasicEntityTakeAmmo);
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SubscribeLocalEvent<BasicEntityAmmoProviderComponent, GetAmmoCountEvent>(OnBasicEntityAmmoCount);
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SubscribeLocalEvent<BasicEntityAmmoProviderComponent, ComponentGetState>(OnBasicEntityGetState);
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SubscribeLocalEvent<BasicEntityAmmoProviderComponent, ComponentHandleState>(OnBasicEntityHandleState);
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}
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private void OnBasicEntityGetState(EntityUid uid, BasicEntityAmmoProviderComponent component, ref ComponentGetState args)
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{
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args.State = new BasicEntityAmmoProviderComponentState(component.Capacity, component.Count);
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}
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private void OnBasicEntityHandleState(EntityUid uid, BasicEntityAmmoProviderComponent component, ref ComponentHandleState args)
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{
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if (args.Current is BasicEntityAmmoProviderComponentState state)
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{
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component.Capacity = state.Capacity;
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component.Count = state.Count;
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}
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}
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private void OnBasicEntityInit(EntityUid uid, BasicEntityAmmoProviderComponent component, ComponentInit args)
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{
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if (component.Count is null)
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{
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component.Count = component.Capacity;
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Dirty(component);
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}
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UpdateBasicEntityAppearance(component);
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}
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private void OnBasicEntityTakeAmmo(EntityUid uid, BasicEntityAmmoProviderComponent component, TakeAmmoEvent args)
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{
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for (int i = 0; i < args.Shots; i++)
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{
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if (component.Count <= 0)
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return;
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if (component.Count != null)
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{
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component.Count--;
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}
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var ent = Spawn(component.Proto, args.Coordinates);
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args.Ammo.Add(EnsureComp<AmmoComponent>(ent));
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}
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UpdateBasicEntityAppearance(component);
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Dirty(component);
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}
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private void OnBasicEntityAmmoCount(EntityUid uid, BasicEntityAmmoProviderComponent component, ref GetAmmoCountEvent args)
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{
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args.Capacity = component.Capacity ?? int.MaxValue;
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args.Count = component.Count ?? int.MaxValue;
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}
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private void UpdateBasicEntityAppearance(BasicEntityAmmoProviderComponent component)
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{
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if (!Timing.IsFirstTimePredicted || !TryComp<AppearanceComponent>(component.Owner, out var appearance)) return;
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appearance.SetData(AmmoVisuals.HasAmmo, component.Count != 0);
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appearance.SetData(AmmoVisuals.AmmoCount, component.Count ?? int.MaxValue);
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appearance.SetData(AmmoVisuals.AmmoMax, component.Capacity ?? int.MaxValue);
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}
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#region Public API
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public bool UpdateBasicEntityAmmoCount(EntityUid uid, int count, BasicEntityAmmoProviderComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (count > component.Capacity)
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return false;
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component.Count = count;
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Dirty(component);
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UpdateBasicEntityAppearance(component);
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return true;
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}
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#endregion
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}
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