Magic staves + wands (#9070)
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@@ -40,7 +40,7 @@ namespace Content.Server.Projectiles
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var otherEntity = args.OtherFixture.Body.Owner;
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var modifiedDamage = _damageableSystem.TryChangeDamage(otherEntity, component.Damage);
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var modifiedDamage = _damageableSystem.TryChangeDamage(otherEntity, component.Damage, component.IgnoreResistances);
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component.DamagedEntity = true;
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if (modifiedDamage is not null && EntityManager.EntityExists(component.Shooter))
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