Magic staves + wands (#9070)
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@@ -0,0 +1,65 @@
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using Content.Server.Polymorph.Components;
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using Content.Shared.Projectiles;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Player;
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namespace Content.Server.Polymorph.Systems;
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public partial class PolymorphableSystem
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{
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// Need to do this so we don't get a collection enumeration error in physics by polymorphing
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// an entity we're colliding with
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private Queue<PolymorphQueuedData> _queuedPolymorphUpdates = new();
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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while (_queuedPolymorphUpdates.TryDequeue(out var data))
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{
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if (Deleted(data.Ent))
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continue;
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var ent = PolymorphEntity(data.Ent, data.Polymorph);
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if (ent != null)
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{
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SoundSystem.Play(data.Sound.GetSound(), Filter.Pvs(ent.Value, entityManager: EntityManager),
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ent.Value, data.Sound.Params);
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}
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}
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}
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private void InitializeCollide()
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{
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SubscribeLocalEvent<PolymorphOnCollideComponent, StartCollideEvent>(OnPolymorphCollide);
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}
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private void OnPolymorphCollide(EntityUid uid, PolymorphOnCollideComponent component, StartCollideEvent args)
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{
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if (args.OurFixture.ID != SharedProjectileSystem.ProjectileFixture)
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return;
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var other = args.OtherFixture.Body.Owner;
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if (!component.Whitelist.IsValid(other)
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|| component.Blacklist != null && component.Blacklist.IsValid(other))
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return;
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_queuedPolymorphUpdates.Enqueue(new (other, component.Sound, component.Polymorph));
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}
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}
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struct PolymorphQueuedData
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{
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public EntityUid Ent;
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public SoundSpecifier Sound;
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public string Polymorph;
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public PolymorphQueuedData(EntityUid ent, SoundSpecifier sound, string polymorph)
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{
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Ent = ent;
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Sound = sound;
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Polymorph = polymorph;
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}
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}
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