Refactor: Chat transmission ranges (+ a little preparation for downstream fork functionality) (#16026)

This commit is contained in:
20kdc
2023-05-04 20:08:08 +01:00
committed by GitHub
parent bb9e36faca
commit ad76739cc3
12 changed files with 120 additions and 47 deletions

View File

@@ -91,14 +91,14 @@ public sealed class CluwneSystem : EntitySystem
if (_robustRandom.Prob(component.GiggleRandomChance))
{
_audio.PlayPvs(component.SpawnSound, uid);
_chat.TrySendInGameICMessage(uid, "honks", InGameICChatType.Emote, false, false);
_chat.TrySendInGameICMessage(uid, "honks", InGameICChatType.Emote, ChatTransmitRange.Normal);
}
else if (_robustRandom.Prob(component.KnockChance))
{
_audio.PlayPvs(component.KnockSound, uid);
_stunSystem.TryParalyze(uid, TimeSpan.FromSeconds(component.ParalyzeTime), true);
_chat.TrySendInGameICMessage(uid, "spasms", InGameICChatType.Emote, false, false);
_chat.TrySendInGameICMessage(uid, "spasms", InGameICChatType.Emote, ChatTransmitRange.Normal);
}
}
}