Refactor: Chat transmission ranges (+ a little preparation for downstream fork functionality) (#16026)
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@@ -38,7 +38,7 @@ namespace Content.Server.Chat.Commands
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return;
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ChatSystem>()
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.TrySendInGameICMessage(playerEntity, message, InGameICChatType.Emote, false, false, shell, player);
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.TrySendInGameICMessage(playerEntity, message, InGameICChatType.Emote, ChatTransmitRange.Normal, shell, player);
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}
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}
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}
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