add memory cell and rework logic construction (#24983)
* rework construction to be deconstructable, add memory cell * update textures * add code * add memory cell and ports, empty circuit * d --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
@@ -0,0 +1,40 @@
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using Content.Server.DeviceLinking.Systems;
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using Content.Shared.DeviceLinking;
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using Robust.Shared.Prototypes;
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namespace Content.Server.DeviceLinking.Components;
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/// <summary>
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/// Memory cell that sets the output to the input when enabled.
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/// </summary>
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[RegisterComponent, Access(typeof(MemoryCellSystem))]
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public sealed partial class MemoryCellComponent : Component
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{
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/// <summary>
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/// Name of the input port.
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/// </summary>
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[DataField]
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public ProtoId<SinkPortPrototype> InputPort = "MemoryInput";
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/// <summary>
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/// Name of the enable port.
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/// </summary>
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[DataField]
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public ProtoId<SinkPortPrototype> EnablePort = "MemoryEnable";
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/// <summary>
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/// Name of the output port.
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/// </summary>
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[DataField]
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public ProtoId<SourcePortPrototype> OutputPort = "Output";
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// State
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[DataField]
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public SignalState InputState = SignalState.Low;
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[DataField]
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public SignalState EnableState = SignalState.Low;
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[DataField]
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public bool LastOutput;
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}
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74
Content.Server/DeviceLinking/Systems/MemoryCellSystem.cs
Normal file
@@ -0,0 +1,74 @@
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using Content.Server.DeviceLinking.Components;
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using Content.Server.DeviceLinking.Events;
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using Content.Server.DeviceNetwork;
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using Content.Shared.DeviceLinking;
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namespace Content.Server.DeviceLinking.Systems;
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/// <summary>
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/// Handles the control of output based on the input and enable ports.
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/// </summary>
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public sealed class MemoryCellSystem : EntitySystem
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{
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[Dependency] private readonly DeviceLinkSystem _deviceLink = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MemoryCellComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<MemoryCellComponent, SignalReceivedEvent>(OnSignalReceived);
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}
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public override void Update(float deltaTime)
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{
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base.Update(deltaTime);
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var query = EntityQueryEnumerator<MemoryCellComponent, DeviceLinkSourceComponent>();
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while (query.MoveNext(out var uid, out var comp, out var source))
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{
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if (comp.InputState == SignalState.Momentary)
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comp.InputState = SignalState.Low;
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if (comp.EnableState == SignalState.Momentary)
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comp.EnableState = SignalState.Low;
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UpdateOutput((uid, comp, source));
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}
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}
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private void OnInit(Entity<MemoryCellComponent> ent, ref ComponentInit args)
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{
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var (uid, comp) = ent;
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_deviceLink.EnsureSinkPorts(uid, comp.InputPort, comp.EnablePort);
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_deviceLink.EnsureSourcePorts(uid, comp.OutputPort);
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}
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private void OnSignalReceived(Entity<MemoryCellComponent> ent, ref SignalReceivedEvent args)
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{
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var state = SignalState.Momentary;
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args.Data?.TryGetValue(DeviceNetworkConstants.LogicState, out state);
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if (args.Port == ent.Comp.InputPort)
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ent.Comp.InputState = state;
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else if (args.Port == ent.Comp.EnablePort)
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ent.Comp.EnableState = state;
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UpdateOutput(ent);
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}
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private void UpdateOutput(Entity<MemoryCellComponent, DeviceLinkSourceComponent?> ent)
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{
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if (!Resolve(ent, ref ent.Comp2))
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return;
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if (ent.Comp1.EnableState == SignalState.Low)
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return;
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var value = ent.Comp1.InputState != SignalState.Low;
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if (value == ent.Comp1.LastOutput)
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return;
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ent.Comp1.LastOutput = value;
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_deviceLink.SendSignal(ent, ent.Comp1.OutputPort, value, ent.Comp2);
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}
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}
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@@ -81,3 +81,8 @@ signal-port-description-logic-input-b = Second input of a logic gate.
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signal-port-name-logic-input = Input
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signal-port-description-logic-input = Input to the edge detector, cannot be a pulse signal.
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signal-port-description-logic-memory-input = Signal to load into the memory cell, when enabled.
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signal-port-name-logic-enable = Enable
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signal-port-description-logic-enable = Only loads the input signal into the memory cell when HIGH.
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@@ -93,6 +93,16 @@
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name: signal-port-name-logic-input
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description: signal-port-description-logic-input
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- type: sinkPort
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id: MemoryInput
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name: signal-port-name-logic-input
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description: signal-port-description-logic-memory-input
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- type: sinkPort
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id: MemoryEnable
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name: signal-port-name-logic-enable
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description: signal-port-description-logic-enable
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- type: sinkPort
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id: SetParticleDelta
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name: signal-port-name-set-particle-delta
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@@ -1,12 +1,24 @@
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- type: entity
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abstract: true
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parent: BaseItem
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id: BaseLogicItem
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id: LogicEmptyCircuit
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name: empty circuit
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description: Something seems to be missing.
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components:
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- type: Sprite
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sprite: Objects/Devices/gates.rsi
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layers:
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- state: base
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- type: Anchorable
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- type: Rotatable
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- type: Construction
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graph: LogicGate
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node: empty
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- type: entity
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abstract: true
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parent: LogicEmptyCircuit
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id: BaseLogicItem
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components:
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- type: DeviceNetwork
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deviceNetId: Wireless
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receiveFrequencyId: BasicDevice
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@@ -23,6 +35,7 @@
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- type: Sprite
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layers:
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- state: base
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- state: logic
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- state: or
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map: [ "enum.LogicGateLayers.Gate" ]
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- type: LogicGate
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@@ -38,7 +51,6 @@
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lastSignals:
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Output: false
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- type: Construction
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graph: LogicGate
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node: logic_gate
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- type: Appearance
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- type: GenericVisualizer
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@@ -124,7 +136,9 @@
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description: Splits rising and falling edges into unique pulses and detects how edgy you are.
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components:
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- type: Sprite
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state: edge_detector
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layers:
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- state: base
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- state: edge_detector
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- type: EdgeDetector
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- type: DeviceLinkSink
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ports:
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@@ -137,7 +151,6 @@
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OutputHigh: false
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OutputLow: false
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- type: Construction
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graph: LogicGate
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node: edge_detector
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- type: entity
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@@ -147,7 +160,9 @@
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description: Generates signals in response to powernet changes. Can be cycled between cable voltages.
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components:
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- type: Sprite
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state: power_sensor
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layers:
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- state: base
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- state: power_sensor
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- type: PowerSensor
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- type: PowerSwitchable
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examineText: power-sensor-voltage-examine
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@@ -183,5 +198,25 @@
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PowerCharging: false
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PowerDischarging: false
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- type: Construction
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graph: LogicGate
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node: power_sensor
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- type: entity
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parent: BaseLogicItem
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id: MemoryCell
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name: memory cell
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description: A D-Latch circuit that stores a signal which can be changed depending on input and enable ports.
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components:
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- type: Sprite
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layers:
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- state: base
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- state: memory_cell
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- type: MemoryCell
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- type: DeviceLinkSink
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ports:
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- MemoryInput
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- MemoryEnable
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- type: DeviceLinkSource
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ports:
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- Output
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- type: Construction
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node: memory_cell
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@@ -4,38 +4,104 @@
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graph:
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- node: start
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edges:
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- to: logic_gate
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- to: empty
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steps:
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- material: Steel
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amount: 3
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doAfter: 1
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- node: empty
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entity: LogicEmptyCircuit
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edges:
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- to: start
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steps:
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- tool: Screwing
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doAfter: 2
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completed:
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- !type:SpawnPrototype
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prototype: SheetSteel1
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amount: 3
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- !type:DeleteEntity {}
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- to: logic_gate
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steps:
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- material: Cable
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amount: 2
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doAfter: 1
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- to: edge_detector
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steps:
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- material: Steel
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amount: 3
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- material: Glass
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amount: 2
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doAfter: 1
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- material: Cable
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amount: 2
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doAfter: 1
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- to: power_sensor
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steps:
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- material: Steel
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amount: 3
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doAfter: 1
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- material: Cable
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amount: 2
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doAfter: 1
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- tag: Multitool
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icon:
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sprite: Objects/Tools/multitool.rsi
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state: icon
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name: a multitool
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- material: Cable
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amount: 2
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doAfter: 1
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- to: memory_cell
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steps:
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- tag: CapacitorStockPart
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icon:
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sprite: Objects/Misc/stock_parts.rsi
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state: capacitor
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name: a capacitor
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- material: Cable
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amount: 2
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doAfter: 1
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- node: logic_gate
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entity: LogicGateOr
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edges:
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- to: empty
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steps:
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- tool: Prying
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doAfter: 2
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completed:
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- !type:SpawnPrototype
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prototype: CableApcStack1
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amount: 2
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- node: edge_detector
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entity: EdgeDetector
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edges:
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- to: empty
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steps:
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- tool: Prying
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doAfter: 2
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completed:
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- !type:SpawnPrototype
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prototype: SheetGlass1
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amount: 2
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- !type:SpawnPrototype
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prototype: CableApcStack1
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amount: 2
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- node: power_sensor
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entity: PowerSensor
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edges:
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- to: empty
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steps:
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- tool: Prying
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doAfter: 2
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completed:
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- !type:SpawnPrototype
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prototype: Multitool
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- !type:SpawnPrototype
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prototype: CableApcStack1
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amount: 2
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- node: memory_cell
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entity: MemoryCell
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edges:
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- to: empty
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steps:
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- tool: Prying
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doAfter: 2
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completed:
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- !type:SpawnPrototype
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prototype: CapacitorStockPart
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- !type:SpawnPrototype
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prototype: CableApcStack1
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amount: 2
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@@ -41,3 +41,14 @@
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description: A power network checking device for signals.
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icon: { sprite: Objects/Devices/gates.rsi, state: power_sensor }
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objectType: Item
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- type: construction
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name: memory cell
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id: MemoryCell
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graph: LogicGate
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startNode: start
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targetNode: memory_cell
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category: construction-category-tools
|
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description: A memory cell for signals.
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icon: { sprite: Objects/Devices/gates.rsi, state: memory_cell }
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objectType: Item
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|
Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 7.1 KiB |
|
Before Width: | Height: | Size: 7.2 KiB After Width: | Height: | Size: 6.9 KiB |
BIN
Resources/Textures/Objects/Devices/gates.rsi/logic.png
Normal file
|
After Width: | Height: | Size: 7.0 KiB |
BIN
Resources/Textures/Objects/Devices/gates.rsi/memory_cell.png
Normal file
|
After Width: | Height: | Size: 228 B |
@@ -1,7 +1,7 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
|
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"copyright": "or.png originally created by Kevin Zheng, 2022. All are modified by deltanedas (github) for SS14, 2023.",
|
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"copyright": "or.png originally created by Kevin Zheng, 2022. All are modified by deltanedas (github) for SS14, 2024.",
|
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"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
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@@ -10,6 +10,9 @@
|
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{
|
||||
"name": "base"
|
||||
},
|
||||
{
|
||||
"name": "logic"
|
||||
},
|
||||
{
|
||||
"name": "or"
|
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},
|
||||
@@ -36,6 +39,9 @@
|
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},
|
||||
{
|
||||
"name": "power_sensor"
|
||||
},
|
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{
|
||||
"name": "memory_cell"
|
||||
}
|
||||
]
|
||||
}
|
||||
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||||
|
Before Width: | Height: | Size: 7.2 KiB After Width: | Height: | Size: 6.9 KiB |