APC & SMES appearances. (#78)
* CEV-Eris SMES sprite as RSI. Has been modified so that the light overlay states use alpha blending. * Add tiny glow to SMES display sprite. * Appearances work v2 * More WiP * RoundToLevels works correctly on even level counts now. * SMES -> Smes because MS guidelines. * CEV-Eris APC sprite. * APC visuals. * Reduce SMES scale again to normal levels. * Update submodule
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@@ -1,3 +1,4 @@
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using System;
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using System.Text;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Power;
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@@ -61,9 +62,11 @@ namespace Content.Server.GameObjects.Components.Power
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if (attacked.TryGetComponent<PowerStorageComponent>(out var storage))
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{
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var stateSeconds = (DateTime.Now - storage.LastChargeStateChange).TotalSeconds;
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builder.AppendFormat(@"Power Storage:
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Capacity: {0}, Charge: {1}, ChargeRate: {2}, DistributionRate: {3}, ChargePowernet: {4}
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", storage.Capacity, storage.Charge, storage.ChargeRate, storage.DistributionRate, storage.ChargePowernet);
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LastChargeState: {5} ({6}), LastChargeStateChange: {7:0.00} seconds ago.
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", storage.Capacity, storage.Charge, storage.ChargeRate, storage.DistributionRate, storage.ChargePowernet, storage.LastChargeState, storage.GetChargeState(), stateSeconds);
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}
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if (attacked.TryGetComponent<PowerTransferComponent>(out var transfer))
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