ConGroups are gone. Long live admin flags in content.
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@@ -1,6 +1,8 @@
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#nullable enable
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using System;
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using System.Linq;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Part;
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@@ -16,6 +18,7 @@ using Robust.Shared.Random;
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namespace Content.Server.GameObjects.Components.Body
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{
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[AdminCommand(AdminFlags.Fun)]
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class AddHandCommand : IClientCommand
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{
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public const string DefaultHandPrototype = "LeftHandHuman";
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@@ -149,6 +152,7 @@ namespace Content.Server.GameObjects.Components.Body
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}
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}
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[AdminCommand(AdminFlags.Fun)]
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class RemoveHandCommand : IClientCommand
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{
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public string Command => "removehand";
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@@ -190,6 +194,7 @@ namespace Content.Server.GameObjects.Components.Body
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}
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}
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[AdminCommand(AdminFlags.Fun)]
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class DestroyMechanismCommand : IClientCommand
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{
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public string Command => "destroymechanism";
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@@ -242,6 +247,7 @@ namespace Content.Server.GameObjects.Components.Body
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}
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}
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[AdminCommand(AdminFlags.Fun)]
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class HurtCommand : IClientCommand
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{
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public string Command => "hurt";
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