make suicide actions require confirming (#24609)

* add ActionAttemptEvent

* add ConfirmableAction compsys

* make suicide actions confirmable

* use new trolling techniques

* better query and dirty them

* death

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2024-03-01 02:48:43 +00:00
committed by GitHub
parent c83ad11be1
commit ad3f3a5d36
6 changed files with 157 additions and 0 deletions

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using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Actions;
/// <summary>
/// An action that must be confirmed before using it.
/// Using it for the first time primes it, after a delay you can then confirm it.
/// Used for dangerous actions that cannot be undone (unlike screaming).
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(ConfirmableActionSystem))]
[AutoGenerateComponentState, AutoGenerateComponentPause]
public sealed partial class ConfirmableActionComponent : Component
{
/// <summary>
/// Warning popup shown when priming the action.
/// </summary>
[DataField(required: true)]
public LocId Popup = string.Empty;
/// <summary>
/// If not null, this is when the action can be confirmed at.
/// This is the time of priming plus the delay.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
[AutoNetworkedField, AutoPausedField]
public TimeSpan? NextConfirm;
/// <summary>
/// If not null, this is when the action will unprime at.
/// This is <c>NextConfirm> plus <c>PrimeTime</c>
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
[AutoNetworkedField, AutoPausedField]
public TimeSpan? NextUnprime;
/// <summary>
/// Forced delay between priming and confirming to prevent accidents.
/// </summary>
[DataField]
public TimeSpan ConfirmDelay = TimeSpan.FromSeconds(1);
/// <summary>
/// Once you prime the action it will unprime after this length of time.
/// </summary>
[DataField]
public TimeSpan PrimeTime = TimeSpan.FromSeconds(5);
}