diff --git a/Content.Shared/Actions/ConfirmableActionComponent.cs b/Content.Shared/Actions/ConfirmableActionComponent.cs
new file mode 100644
index 0000000000..6c208f47c6
--- /dev/null
+++ b/Content.Shared/Actions/ConfirmableActionComponent.cs
@@ -0,0 +1,48 @@
+using Robust.Shared.GameStates;
+using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
+
+namespace Content.Shared.Actions;
+
+///
+/// An action that must be confirmed before using it.
+/// Using it for the first time primes it, after a delay you can then confirm it.
+/// Used for dangerous actions that cannot be undone (unlike screaming).
+///
+[RegisterComponent, NetworkedComponent, Access(typeof(ConfirmableActionSystem))]
+[AutoGenerateComponentState, AutoGenerateComponentPause]
+public sealed partial class ConfirmableActionComponent : Component
+{
+ ///
+ /// Warning popup shown when priming the action.
+ ///
+ [DataField(required: true)]
+ public LocId Popup = string.Empty;
+
+ ///
+ /// If not null, this is when the action can be confirmed at.
+ /// This is the time of priming plus the delay.
+ ///
+ [DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
+ [AutoNetworkedField, AutoPausedField]
+ public TimeSpan? NextConfirm;
+
+ ///
+ /// If not null, this is when the action will unprime at.
+ /// This is NextConfirm> plus PrimeTime
+ ///
+ [DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
+ [AutoNetworkedField, AutoPausedField]
+ public TimeSpan? NextUnprime;
+
+ ///
+ /// Forced delay between priming and confirming to prevent accidents.
+ ///
+ [DataField]
+ public TimeSpan ConfirmDelay = TimeSpan.FromSeconds(1);
+
+ ///
+ /// Once you prime the action it will unprime after this length of time.
+ ///
+ [DataField]
+ public TimeSpan PrimeTime = TimeSpan.FromSeconds(5);
+}
diff --git a/Content.Shared/Actions/ConfirmableActionSystem.cs b/Content.Shared/Actions/ConfirmableActionSystem.cs
new file mode 100644
index 0000000000..26cc7111d2
--- /dev/null
+++ b/Content.Shared/Actions/ConfirmableActionSystem.cs
@@ -0,0 +1,80 @@
+using Content.Shared.Actions.Events;
+using Content.Shared.Popups;
+using Robust.Shared.Timing;
+
+namespace Content.Shared.Actions;
+
+///
+/// Handles action priming, confirmation and automatic unpriming.
+///
+public sealed class ConfirmableActionSystem : EntitySystem
+{
+ [Dependency] private readonly IGameTiming _timing = default!;
+ [Dependency] private readonly SharedPopupSystem _popup = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent(OnAttempt);
+ }
+
+ public override void Update(float frameTime)
+ {
+ base.Update(frameTime);
+
+ // handle automatic unpriming
+ var now = _timing.CurTime;
+ var query = EntityQueryEnumerator();
+ while (query.MoveNext(out var uid, out var comp))
+ {
+ if (comp.NextUnprime is not {} time)
+ continue;
+
+ if (now >= time)
+ Unprime((uid, comp));
+ }
+ }
+
+ private void OnAttempt(Entity ent, ref ActionAttemptEvent args)
+ {
+ if (args.Cancelled)
+ return;
+
+ // if not primed, prime it and cancel the action
+ if (ent.Comp.NextConfirm is not {} confirm)
+ {
+ Prime(ent, args.User);
+ args.Cancelled = true;
+ return;
+ }
+
+ // primed but the delay isnt over, cancel the action
+ if (_timing.CurTime < confirm)
+ {
+ args.Cancelled = true;
+ return;
+ }
+
+ // primed and delay has passed, let the action go through
+ Unprime(ent);
+ }
+
+ private void Prime(Entity ent, EntityUid user)
+ {
+ var (uid, comp) = ent;
+ comp.NextConfirm = _timing.CurTime + comp.ConfirmDelay;
+ comp.NextUnprime = comp.NextConfirm + comp.PrimeTime;
+ Dirty(uid, comp);
+
+ _popup.PopupClient(Loc.GetString(comp.Popup), user, user, PopupType.LargeCaution);
+ }
+
+ private void Unprime(Entity ent)
+ {
+ var (uid, comp) = ent;
+ comp.NextConfirm = null;
+ comp.NextUnprime = null;
+ Dirty(uid, comp);
+ }
+}
diff --git a/Content.Shared/Actions/Events/ActionAttemptEvent.cs b/Content.Shared/Actions/Events/ActionAttemptEvent.cs
new file mode 100644
index 0000000000..26f23f9ec3
--- /dev/null
+++ b/Content.Shared/Actions/Events/ActionAttemptEvent.cs
@@ -0,0 +1,8 @@
+namespace Content.Shared.Actions.Events;
+
+///
+/// Raised before an action is used and can be cancelled to prevent it.
+/// Allowed to have side effects like modifying the action component.
+///
+[ByRefEvent]
+public record struct ActionAttemptEvent(EntityUid User, bool Cancelled = false);
diff --git a/Content.Shared/Actions/SharedActionsSystem.cs b/Content.Shared/Actions/SharedActionsSystem.cs
index a6c40c7ae3..a3bfa07130 100644
--- a/Content.Shared/Actions/SharedActionsSystem.cs
+++ b/Content.Shared/Actions/SharedActionsSystem.cs
@@ -352,6 +352,13 @@ public abstract class SharedActionsSystem : EntitySystem
if (!action.Enabled)
return;
+ // check for action use prevention
+ // TODO: make code below use this event with a dedicated component
+ var attemptEv = new ActionAttemptEvent(user);
+ RaiseLocalEvent(actionEnt, ref attemptEv);
+ if (attemptEv.Cancelled)
+ return;
+
var curTime = GameTiming.CurTime;
// TODO: Check for charge recovery timer
if (action.Cooldown.HasValue && action.Cooldown.Value.End > curTime)
diff --git a/Resources/Locale/en-US/actions/actions/suicide.ftl b/Resources/Locale/en-US/actions/actions/suicide.ftl
new file mode 100644
index 0000000000..a271790d07
--- /dev/null
+++ b/Resources/Locale/en-US/actions/actions/suicide.ftl
@@ -0,0 +1 @@
+suicide-action-popup = THIS ACTION WILL KILL YOU! Use it again to confirm.
diff --git a/Resources/Prototypes/Actions/types.yml b/Resources/Prototypes/Actions/types.yml
index c63071551b..2d5ec9a678 100644
--- a/Resources/Prototypes/Actions/types.yml
+++ b/Resources/Prototypes/Actions/types.yml
@@ -1,3 +1,14 @@
+# base actions
+
+- type: entity
+ id: BaseSuicideAction
+ abstract: true
+ components:
+ - type: ConfirmableAction
+ popup: suicide-action-popup
+
+# actions
+
- type: entity
id: ActionScream
name: Scream
@@ -47,6 +58,7 @@
event: !type:OpenStorageImplantEvent
- type: entity
+ parent: BaseSuicideAction
id: ActionActivateMicroBomb
name: Activate Microbomb
description: Activates your internal microbomb, completely destroying you and your equipment
@@ -62,6 +74,7 @@
event: !type:ActivateImplantEvent
- type: entity
+ parent: BaseSuicideAction
id: ActionActivateDeathAcidifier
name: Activate Death-Acidifier
description: Activates your death-acidifier, completely melting you and your equipment