Remove field: from DataField attributes (#3932)
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@@ -3,10 +3,8 @@ using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Projectiles;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Player;
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@@ -32,7 +30,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
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set => _damages = value;
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}
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[field: DataField("deleteOnCollide")]
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[DataField("deleteOnCollide")]
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public bool DeleteOnCollide { get; } = true;
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// Get that juicy FPS hit sound
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