Secret stash refractor (#29396)
* First commit * Will do this in another PR! * maybe? * Moved stuff to ToolOpenableSystem because its smarter and cooler
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171
Content.Shared/Tools/Systems/ToolOpenableSystem.cs
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171
Content.Shared/Tools/Systems/ToolOpenableSystem.cs
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using Content.Shared.IdentityManagement;
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using Content.Shared.Tools.Components;
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using Content.Shared.Tools.Systems;
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using Content.Shared.Interaction;
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using Content.Shared.Examine;
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using Content.Shared.Verbs;
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namespace Content.Shared.Tools.EntitySystems;
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public sealed class ToolOpenableSystem : EntitySystem
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{
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[Dependency] private readonly SharedToolSystem _tool = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ToolOpenableComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<ToolOpenableComponent, ToolOpenableDoAfterEventToggleOpen>(OnOpenableStateToggled);
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SubscribeLocalEvent<ToolOpenableComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<ToolOpenableComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<ToolOpenableComponent, GetVerbsEvent<InteractionVerb>>(OnGetVerb);
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}
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private void OnInit(Entity<ToolOpenableComponent> entity, ref ComponentInit args)
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{
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UpdateAppearance(entity);
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Dirty(entity);
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}
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private void OnInteractUsing(Entity<ToolOpenableComponent> entity, ref InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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if (TryOpenClose(entity, args.Used, args.User))
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args.Handled = true;
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}
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/// <summary>
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/// Try to open or close what is openable.
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/// </summary>
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/// <returns> Returns false if you can't interact with the openable thing with the given item. </returns>
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private bool TryOpenClose(Entity<ToolOpenableComponent> entity, EntityUid? toolToToggle, EntityUid user)
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{
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var neededToolQuantity = entity.Comp.IsOpen ? entity.Comp.CloseToolQualityNeeded : entity.Comp.OpenToolQualityNeeded;
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var time = entity.Comp.IsOpen ? entity.Comp.CloseTime : entity.Comp.OpenTime;
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var evt = new ToolOpenableDoAfterEventToggleOpen();
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// If neededToolQuantity is null it can only be open be opened with the verbs.
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if (toolToToggle == null || neededToolQuantity == null)
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return false;
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return _tool.UseTool(toolToToggle.Value, user, entity, time, neededToolQuantity, evt);
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}
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private void OnOpenableStateToggled(Entity<ToolOpenableComponent> entity, ref ToolOpenableDoAfterEventToggleOpen args)
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{
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if (args.Cancelled)
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return;
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ToggleState(entity);
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}
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/// <summary>
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/// Toggle the state and update appearance.
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/// </summary>
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private void ToggleState(Entity<ToolOpenableComponent> entity)
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{
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entity.Comp.IsOpen = !entity.Comp.IsOpen;
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UpdateAppearance(entity);
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Dirty(entity);
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}
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#region Helper functions
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private string GetName(Entity<ToolOpenableComponent> entity)
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{
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if (entity.Comp.Name == null)
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return Identity.Name(entity, EntityManager);
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return Loc.GetString(entity.Comp.Name);
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}
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public bool IsOpen(EntityUid uid, ToolOpenableComponent? component = null)
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{
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if (!Resolve(uid, ref component, false))
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return true;
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return component.IsOpen;
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}
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private void UpdateAppearance(Entity<ToolOpenableComponent> entity)
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{
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_appearance.SetData(entity, ToolOpenableVisuals.ToolOpenableVisualState, entity.Comp.IsOpen ? ToolOpenableVisualState.Open : ToolOpenableVisualState.Closed);
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}
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#endregion
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#region User interface functions
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private void OnExamine(Entity<ToolOpenableComponent> entity, ref ExaminedEvent args)
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{
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if (!args.IsInDetailsRange)
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return;
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string msg;
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var name = GetName(entity);
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if (entity.Comp.IsOpen)
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msg = Loc.GetString("tool-openable-component-examine-opened", ("name", name));
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else
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msg = Loc.GetString("tool-openable-component-examine-closed", ("name", name));
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args.PushMarkup(msg);
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}
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private void OnGetVerb(Entity<ToolOpenableComponent> entity, ref GetVerbsEvent<InteractionVerb> args)
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{
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if (!args.CanInteract || !args.CanAccess || !entity.Comp.HasVerbs)
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return;
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var user = args.User;
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var item = args.Using;
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var name = GetName(entity);
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var toggleVerb = new InteractionVerb
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{
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IconEntity = GetNetEntity(item)
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};
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if (entity.Comp.IsOpen)
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{
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toggleVerb.Text = toggleVerb.Message = Loc.GetString("tool-openable-component-verb-close");
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var neededQual = entity.Comp.CloseToolQualityNeeded;
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// If neededQual is null you don't need a tool to open / close.
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if (neededQual != null &&
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(item == null || !_tool.HasQuality(item.Value, neededQual)))
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{
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toggleVerb.Disabled = true;
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toggleVerb.Message = Loc.GetString("tool-openable-component-verb-cant-close", ("name", name));
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}
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if (neededQual == null)
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toggleVerb.Act = () => ToggleState(entity);
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else
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toggleVerb.Act = () => TryOpenClose(entity, item, user);
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args.Verbs.Add(toggleVerb);
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}
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else
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{
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// The open verb should only appear when holding the correct tool or if no tool is needed.
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toggleVerb.Text = toggleVerb.Message = Loc.GetString("tool-openable-component-verb-open");
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var neededQual = entity.Comp.OpenToolQualityNeeded;
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if (neededQual == null)
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{
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toggleVerb.Act = () => ToggleState(entity);
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args.Verbs.Add(toggleVerb);
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}
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else if (item != null && _tool.HasQuality(item.Value, neededQual))
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{
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toggleVerb.Act = () => TryOpenClose(entity, item, user);
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args.Verbs.Add(toggleVerb);
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}
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}
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}
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#endregion
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}
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