Secret stash refractor (#29396)

* First commit

* Will do this in another PR!

* maybe?

* Moved stuff to ToolOpenableSystem because its smarter and cooler
This commit is contained in:
beck-thompson
2024-08-08 16:51:58 -07:00
committed by GitHub
parent e4ff5780d5
commit ad18c6e9a5
11 changed files with 513 additions and 351 deletions

View File

@@ -8,215 +8,206 @@ using Robust.Shared.Containers;
using Content.Shared.Interaction;
using Content.Shared.Tools.Systems;
using Content.Shared.Examine;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Content.Shared.Verbs;
using Content.Shared.IdentityManagement;
using Content.Shared.Tools.EntitySystems;
namespace Content.Shared.Storage.EntitySystems
namespace Content.Shared.Storage.EntitySystems;
/// <summary>
/// Secret Stash allows an item to be hidden within.
/// </summary>
public sealed class SecretStashSystem : EntitySystem
{
/// <summary>
/// Secret Stash allows an item to be hidden within.
/// </summary>
public sealed class SecretStashSystem : EntitySystem
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedItemSystem _item = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly ToolOpenableSystem _toolOpenableSystem = default!;
public override void Initialize()
{
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedItemSystem _item = default!;
[Dependency] private readonly SharedToolSystem _tool = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
base.Initialize();
SubscribeLocalEvent<SecretStashComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<SecretStashComponent, DestructionEventArgs>(OnDestroyed);
SubscribeLocalEvent<SecretStashComponent, InteractUsingEvent>(OnInteractUsing, after: new[] { typeof(ToolOpenableSystem) });
SubscribeLocalEvent<SecretStashComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<SecretStashComponent, GetVerbsEvent<InteractionVerb>>(OnGetVerb);
}
public override void Initialize()
private void OnInit(Entity<SecretStashComponent> entity, ref ComponentInit args)
{
entity.Comp.ItemContainer = _containerSystem.EnsureContainer<ContainerSlot>(entity, "stash", out _);
}
private void OnDestroyed(Entity<SecretStashComponent> entity, ref DestructionEventArgs args)
{
var storedInside = _containerSystem.EmptyContainer(entity.Comp.ItemContainer);
if (storedInside != null && storedInside.Count >= 1)
{
base.Initialize();
SubscribeLocalEvent<SecretStashComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<SecretStashComponent, DestructionEventArgs>(OnDestroyed);
SubscribeLocalEvent<SecretStashComponent, StashPryDoAfterEvent>(OnSecretStashPried);
SubscribeLocalEvent<SecretStashComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<SecretStashComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<SecretStashComponent, ExaminedEvent>(OnExamine);
}
private void OnInit(EntityUid uid, SecretStashComponent component, ComponentInit args)
{
component.ItemContainer = _containerSystem.EnsureContainer<ContainerSlot>(uid, "stash", out _);
}
private void OnDestroyed(EntityUid uid, SecretStashComponent component, DestructionEventArgs args)
{
_containerSystem.EmptyContainer(component.ItemContainer);
}
/// <summary>
/// Is there something inside secret stash item container?
/// </summary>
public bool HasItemInside(EntityUid uid, SecretStashComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
return component.ItemContainer.ContainedEntity != null;
}
private void OnInteractUsing(EntityUid uid, SecretStashComponent component, InteractUsingEvent args)
{
if (args.Handled)
return;
if (!component.OpenableStash)
return;
// is player trying place or lift off cistern lid?
if (_tool.UseTool(args.Used, args.User, uid, component.PryDoorTime, component.PryingQuality, new StashPryDoAfterEvent()))
args.Handled = true;
// maybe player is trying to hide something inside cistern?
else if (component.ToggleOpen)
{
TryHideItem(uid, args.User, args.Used);
args.Handled = true;
}
}
private void OnInteractHand(EntityUid uid, SecretStashComponent component, InteractHandEvent args)
{
if (args.Handled)
return;
if (!component.OpenableStash)
return;
// trying to get something from stash?
if (component.ToggleOpen)
{
var gotItem = TryGetItem(uid, args.User);
if (gotItem)
{
args.Handled = true;
return;
}
}
args.Handled = true;
}
private void OnSecretStashPried(EntityUid uid, SecretStashComponent component, StashPryDoAfterEvent args)
{
if (args.Cancelled)
return;
ToggleOpen(uid, component);
}
public void ToggleOpen(EntityUid uid, SecretStashComponent? component = null, MetaDataComponent? meta = null)
{
if (!Resolve(uid, ref component))
return;
component.ToggleOpen = !component.ToggleOpen;
UpdateAppearance(uid, component);
Dirty(uid, component, meta);
}
private void UpdateAppearance(EntityUid uid, SecretStashComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
_appearance.SetData(uid, StashVisuals.DoorVisualState, component.ToggleOpen ? DoorVisualState.DoorOpen : DoorVisualState.DoorClosed);
}
/// <summary>
/// Tries to hide item inside secret stash from hands of user.
/// </summary>
/// <returns>True if item was hidden inside stash</returns>
public bool TryHideItem(EntityUid uid, EntityUid userUid, EntityUid itemToHideUid,
SecretStashComponent? component = null, ItemComponent? item = null,
HandsComponent? hands = null)
{
if (!Resolve(uid, ref component))
return false;
if (!Resolve(itemToHideUid, ref item))
return false;
if (!Resolve(userUid, ref hands))
return false;
// check if secret stash is already occupied
var container = component.ItemContainer;
if (container.ContainedEntity != null)
{
var msg = Loc.GetString("comp-secret-stash-action-hide-container-not-empty");
_popupSystem.PopupClient(msg, uid, userUid);
return false;
}
// check if item is too big to fit into secret stash
if (_item.GetSizePrototype(item.Size) > _item.GetSizePrototype(component.MaxItemSize))
{
var msg = Loc.GetString("comp-secret-stash-action-hide-item-too-big",
("item", itemToHideUid), ("stash", GetSecretPartName(uid, component)));
_popupSystem.PopupClient(msg, uid, userUid);
return false;
}
// try to move item from hands to stash container
if (!_handsSystem.TryDropIntoContainer(userUid, itemToHideUid, container))
{
return false;
}
// all done, show success message
var successMsg = Loc.GetString("comp-secret-stash-action-hide-success",
("item", itemToHideUid), ("this", GetSecretPartName(uid, component)));
_popupSystem.PopupClient(successMsg, uid, userUid);
return true;
}
/// <summary>
/// Try get item and place it in users hand.
/// If user can't take it by hands, will drop item from container.
/// </summary>
/// <returns>True if user received item</returns>
public bool TryGetItem(EntityUid uid, EntityUid userUid, SecretStashComponent? component = null,
HandsComponent? hands = null)
{
if (!Resolve(uid, ref component))
return false;
if (!Resolve(userUid, ref hands))
return false;
// check if secret stash has something inside
var container = component.ItemContainer;
if (container.ContainedEntity == null)
{
return false;
}
_handsSystem.PickupOrDrop(userUid, container.ContainedEntity.Value, handsComp: hands);
// show success message
var successMsg = Loc.GetString("comp-secret-stash-action-get-item-found-something",
("stash", GetSecretPartName(uid, component)));
_popupSystem.PopupClient(successMsg, uid, userUid);
return true;
}
private void OnExamine(EntityUid uid, SecretStashComponent component, ExaminedEvent args)
{
if (args.IsInDetailsRange && component.ToggleOpen)
{
if (HasItemInside(uid))
{
var msg = Loc.GetString(component.ExamineStash);
args.PushMarkup(msg);
}
}
}
private string GetSecretPartName(EntityUid uid, SecretStashComponent stash)
{
if (stash.SecretPartName != "")
return Loc.GetString(stash.SecretPartName);
var entityName = Loc.GetString("comp-secret-stash-secret-part-name", ("this", uid));
return entityName;
var popup = Loc.GetString("comp-secret-stash-on-destroyed-popup", ("stashname", GetStashName(entity)));
_popupSystem.PopupEntity(popup, storedInside[0], PopupType.MediumCaution);
}
}
private void OnInteractUsing(Entity<SecretStashComponent> entity, ref InteractUsingEvent args)
{
if (args.Handled || !IsStashOpen(entity))
return;
args.Handled = TryStashItem(entity, args.User, args.Used);
}
private void OnInteractHand(Entity<SecretStashComponent> entity, ref InteractHandEvent args)
{
if (args.Handled || !IsStashOpen(entity))
return;
args.Handled = TryGetItem(entity, args.User);
}
/// <summary>
/// Tries to hide the given item into the stash.
/// </summary>
/// <returns>True if item was hidden inside stash and false otherwise.</returns>
private bool TryStashItem(Entity<SecretStashComponent> entity, EntityUid userUid, EntityUid itemToHideUid)
{
if (!TryComp<ItemComponent>(itemToHideUid, out var itemComp))
return false;
_audio.PlayPredicted(entity.Comp.TryInsertItemSound, entity, userUid, AudioParams.Default.WithVariation(0.25f));
// check if secret stash is already occupied
var container = entity.Comp.ItemContainer;
if (HasItemInside(entity))
{
var popup = Loc.GetString("comp-secret-stash-action-hide-container-not-empty");
_popupSystem.PopupClient(popup, entity, userUid);
return false;
}
// check if item is too big to fit into secret stash
if (_item.GetSizePrototype(itemComp.Size) > _item.GetSizePrototype(entity.Comp.MaxItemSize))
{
var msg = Loc.GetString("comp-secret-stash-action-hide-item-too-big",
("item", itemToHideUid), ("stashname", GetStashName(entity)));
_popupSystem.PopupClient(msg, entity, userUid);
return false;
}
// try to move item from hands to stash container
if (!_handsSystem.TryDropIntoContainer(userUid, itemToHideUid, container))
return false;
// all done, show success message
var successMsg = Loc.GetString("comp-secret-stash-action-hide-success",
("item", itemToHideUid), ("stashname", GetStashName(entity)));
_popupSystem.PopupClient(successMsg, entity, userUid);
return true;
}
/// <summary>
/// Try the given item in the stash and place it in users hand.
/// If user can't take hold the item in their hands, the item will be dropped onto the ground.
/// </summary>
/// <returns>True if user received item.</returns>
private bool TryGetItem(Entity<SecretStashComponent> entity, EntityUid userUid)
{
if (!TryComp<HandsComponent>(userUid, out var handsComp))
return false;
_audio.PlayPredicted(entity.Comp.TryRemoveItemSound, entity, userUid, AudioParams.Default.WithVariation(0.25f));
// check if secret stash has something inside
var itemInStash = entity.Comp.ItemContainer.ContainedEntity;
if (itemInStash == null)
return false;
_handsSystem.PickupOrDrop(userUid, itemInStash.Value, handsComp: handsComp);
// show success message
var successMsg = Loc.GetString("comp-secret-stash-action-get-item-found-something",
("stashname", GetStashName(entity)));
_popupSystem.PopupClient(successMsg, entity, userUid);
return true;
}
private void OnGetVerb(Entity<SecretStashComponent> entity, ref GetVerbsEvent<InteractionVerb> args)
{
if (!args.CanInteract || !args.CanAccess || !entity.Comp.HasVerbs)
return;
var user = args.User;
var item = args.Using;
var stashName = GetStashName(entity);
var itemVerb = new InteractionVerb();
// This will add the verb relating to inserting / grabbing items.
if (IsStashOpen(entity))
{
if (item != null)
{
itemVerb.Text = Loc.GetString("comp-secret-stash-verb-insert-into-stash");
if (HasItemInside(entity))
{
itemVerb.Disabled = true;
itemVerb.Message = Loc.GetString("comp-secret-stash-verb-insert-message-item-already-inside", ("stashname", stashName));
}
else
{
itemVerb.Message = Loc.GetString("comp-secret-stash-verb-insert-message-no-item", ("item", item), ("stashname", stashName));
}
itemVerb.Act = () => TryStashItem(entity, user, item.Value);
}
else
{
itemVerb.Text = Loc.GetString("comp-secret-stash-verb-take-out-item");
itemVerb.Message = Loc.GetString("comp-secret-stash-verb-take-out-message-something", ("stashname", stashName));
if (!HasItemInside(entity))
{
itemVerb.Disabled = true;
itemVerb.Message = Loc.GetString("comp-secret-stash-verb-take-out-message-nothing", ("stashname", stashName));
}
itemVerb.Act = () => TryGetItem(entity, user);
}
args.Verbs.Add(itemVerb);
}
}
#region Helper functions
/// <returns>
/// The stash name if it exists, or the entity name if it doesn't.
/// </returns>
private string GetStashName(Entity<SecretStashComponent> entity)
{
if (entity.Comp.SecretStashName == null)
return Identity.Name(entity, EntityManager);
return Loc.GetString(entity.Comp.SecretStashName);
}
/// <returns>
/// True if the stash is open OR the there is no toolOpenableComponent attacheded to the entity
/// and false otherwise.
/// </returns>
private bool IsStashOpen(Entity<SecretStashComponent> stash)
{
return _toolOpenableSystem.IsOpen(stash);
}
private bool HasItemInside(Entity<SecretStashComponent> entity)
{
return entity.Comp.ItemContainer.ContainedEntity != null;
}
#endregion
}