Secret stash refractor (#29396)
* First commit * Will do this in another PR! * maybe? * Moved stuff to ToolOpenableSystem because its smarter and cooler
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@@ -4,6 +4,7 @@ using Content.Server.Popups;
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using Content.Shared.Interaction;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Tools.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Random;
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@@ -25,7 +26,7 @@ namespace Content.Server.Nutrition.EntitySystems
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{
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base.Initialize();
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SubscribeLocalEvent<UtensilComponent, AfterInteractEvent>(OnAfterInteract, after: new[] { typeof(ItemSlotsSystem) });
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SubscribeLocalEvent<UtensilComponent, AfterInteractEvent>(OnAfterInteract, after: new[] { typeof(ItemSlotsSystem), typeof(ToolOpenableSystem) });
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}
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/// <summary>
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