From ad10a59a8bc0f98e72455c3776daf87d55d7770d Mon Sep 17 00:00:00 2001 From: Pieter-Jan Briers Date: Sun, 24 May 2020 01:40:39 +0200 Subject: [PATCH] Fix bad prob value. --- .../Items/Storage/Fill/EmergencyClosetFillComponent.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/GameObjects/Components/Items/Storage/Fill/EmergencyClosetFillComponent.cs b/Content.Server/GameObjects/Components/Items/Storage/Fill/EmergencyClosetFillComponent.cs index 0bcee84573..f1e6deb10e 100644 --- a/Content.Server/GameObjects/Components/Items/Storage/Fill/EmergencyClosetFillComponent.cs +++ b/Content.Server/GameObjects/Components/Items/Storage/Fill/EmergencyClosetFillComponent.cs @@ -21,7 +21,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage.Fill storage.Insert(Owner.EntityManager.SpawnEntity(prototype, Owner.Transform.GridPosition)); } - if (random.Prob(40)) + if (random.Prob(0.4f)) { Spawn("ToolboxEmergencyFilled"); }