Optimise mob movement (#21978)
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@@ -16,6 +16,7 @@ using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Controllers;
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@@ -190,8 +191,8 @@ namespace Content.Shared.Movement.Systems
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// Don't bother getting the tiledef here if we're weightless or in-air
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// since no tile-based modifiers should be applying in that situation
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if (_mapManager.TryFindGridAt(xform.MapPosition, out var grid, out var gridComp)
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&& _mapSystem.TryGetTileRef(grid, gridComp, xform.Coordinates, out var tile)
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if (TryComp(xform.GridUid, out MapGridComponent? gridComp)
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&& _mapSystem.TryGetTileRef(xform.GridUid.Value, gridComp, xform.Coordinates, out var tile)
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&& !(weightless || physicsComponent.BodyStatus == BodyStatus.InAir))
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{
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tileDef = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
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