emag medibot to make it poison patients (#15377)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-05-02 08:00:57 +00:00
committed by GitHub
parent 136edfc0b1
commit aceb354945
6 changed files with 154 additions and 56 deletions

View File

@@ -1,10 +1,11 @@
using Content.Server.Chat.Systems;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.NPC.Components;
using Content.Server.Silicons.Bots;
using Content.Shared.Damage;
using Content.Shared.Emag.Components;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Silicons.Bots;
using Robust.Shared.Audio;
using Robust.Shared.Player;
@@ -12,11 +13,12 @@ namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Specific;
public sealed class MedibotInjectOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IEntityManager _entMan = default!;
private SharedAudioSystem _audio = default!;
private ChatSystem _chat = default!;
private SharedInteractionSystem _interactionSystem = default!;
private SharedPopupSystem _popupSystem = default!;
private SolutionContainerSystem _solutionSystem = default!;
private SharedInteractionSystem _interaction = default!;
private SharedPopupSystem _popup = default!;
private SolutionContainerSystem _solution = default!;
/// <summary>
/// Target entity to inject.
@@ -27,10 +29,11 @@ public sealed class MedibotInjectOperator : HTNOperator
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_audio = sysManager.GetEntitySystem<SharedAudioSystem>();
_chat = sysManager.GetEntitySystem<ChatSystem>();
_interactionSystem = sysManager.GetEntitySystem<SharedInteractionSystem>();
_popupSystem = sysManager.GetEntitySystem<SharedPopupSystem>();
_solutionSystem = sysManager.GetEntitySystem<SolutionContainerSystem>();
_interaction = sysManager.GetEntitySystem<SharedInteractionSystem>();
_popup = sysManager.GetEntitySystem<SharedPopupSystem>();
_solution = sysManager.GetEntitySystem<SolutionContainerSystem>();
}
public override void Shutdown(NPCBlackboard blackboard, HTNOperatorStatus status)
@@ -44,41 +47,48 @@ public sealed class MedibotInjectOperator : HTNOperator
// TODO: Wat
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
if (!blackboard.TryGetValue<EntityUid>(TargetKey, out var target, _entManager) || _entManager.Deleted(target))
if (!blackboard.TryGetValue<EntityUid>(TargetKey, out var target, _entMan) || _entMan.Deleted(target))
return HTNOperatorStatus.Failed;
if (!_entManager.TryGetComponent<MedibotComponent>(owner, out var botComp))
if (!_entMan.TryGetComponent<MedibotComponent>(owner, out var botComp))
return HTNOperatorStatus.Failed;
// To avoid spam, the rest of this needs fixing.
_entManager.EnsureComponent<NPCRecentlyInjectedComponent>(target);
_entMan.EnsureComponent<NPCRecentlyInjectedComponent>(target);
if (!_entManager.TryGetComponent<DamageableComponent>(target, out var damage))
if (!_entMan.TryGetComponent<DamageableComponent>(target, out var damage))
return HTNOperatorStatus.Failed;
if (!_solutionSystem.TryGetInjectableSolution(target, out var injectable))
if (!_solution.TryGetInjectableSolution(target, out var injectable))
return HTNOperatorStatus.Failed;
if (!_interactionSystem.InRangeUnobstructed(owner, target))
if (!_interaction.InRangeUnobstructed(owner, target))
return HTNOperatorStatus.Failed;
if (damage.TotalDamage == 0)
return HTNOperatorStatus.Failed;
if (damage.TotalDamage >= MedibotComponent.EmergencyMedDamageThreshold)
// if emagged, always treat below-crit as injured (give funny juice to healthy people)
var total = damage.TotalDamage;
if (_entMan.HasComponent<EmaggedComponent>(owner) && total < MedibotComponent.EmergencyMedDamageThreshold)
{
_solutionSystem.TryAddReagent(target, injectable, botComp.EmergencyMed, botComp.EmergencyMedInjectAmount, out var accepted);
_popupSystem.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
SoundSystem.Play("/Audio/Items/hypospray.ogg", Filter.Pvs(target), target);
total = MedibotComponent.EmergencyMedDamageThreshold;
}
if (total == 0)
return HTNOperatorStatus.Failed;
if (total >= MedibotComponent.EmergencyMedDamageThreshold)
{
_solution.TryAddReagent(target, injectable, botComp.EmergencyMed, botComp.EmergencyMedAmount, out var accepted);
_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
_audio.PlayPvs(botComp.InjectSound, target);
_chat.TrySendInGameICMessage(owner, Loc.GetString("medibot-finish-inject"), InGameICChatType.Speak, hideChat: false, hideGlobalGhostChat: true);
return HTNOperatorStatus.Finished;
}
if (damage.TotalDamage >= MedibotComponent.StandardMedDamageThreshold)
if (total >= MedibotComponent.StandardMedDamageThreshold)
{
_solutionSystem.TryAddReagent(target, injectable, botComp.StandardMed, botComp.StandardMedInjectAmount, out var accepted);
_popupSystem.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
SoundSystem.Play("/Audio/Items/hypospray.ogg", Filter.Pvs(target), target);
_solution.TryAddReagent(target, injectable, botComp.StandardMed, botComp.StandardMedAmount, out var accepted);
_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
_audio.PlayPvs(botComp.InjectSound, target);
_chat.TrySendInGameICMessage(owner, Loc.GetString("medibot-finish-inject"), InGameICChatType.Speak, hideChat: false, hideGlobalGhostChat: true);
return HTNOperatorStatus.Finished;
}

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@@ -1,31 +0,0 @@
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Content.Shared.Chemistry.Reagent;
namespace Content.Server.Silicons.Bots
{
[RegisterComponent]
public sealed class MedibotComponent : Component
{
/// <summary>
/// Med the bot will inject when UNDER the standard med damage threshold.
/// </summary>
[DataField("standardMed", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
public string StandardMed = "Tricordrazine";
[DataField("standardMedInjectAmount")]
public float StandardMedInjectAmount = 15f;
public const float StandardMedDamageThreshold = 50f;
/// <summary>
/// Med the bot will inject when OVER the emergency med damage threshold.
/// </summary>
[DataField("emergencyMed", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
public string EmergencyMed = "Inaprovaline";
[DataField("emergencyMedInjectAmount")]
public float EmergencyMedInjectAmount = 15f;
public const float EmergencyMedDamageThreshold = 100f;
}
}

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@@ -0,0 +1,38 @@
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Silicons.Bots;
/// <summary>
/// Replaced the medibot's meds with these when emagged. Could be poison, could be fun.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(MedibotSystem))]
public sealed partial class EmaggableMedibotComponent : Component
{
/// <summary>
/// Med the bot will inject when UNDER the standard med damage threshold.
/// </summary>
[DataField("standardMed", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>)), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public string StandardMed = "Tricordrazine";
[DataField("standardMedAmount"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public float StandardMedAmount = 15f;
/// <summary>
/// Med the bot will inject when OVER the emergency med damage threshold.
/// </summary>
[DataField("emergencyMed", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>)), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public string EmergencyMed = "Inaprovaline";
[DataField("emergencyMedAmount"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public float EmergencyMedAmount = 15f;
/// <summary>
/// Sound to play when the bot has been emagged
/// </summary>
[DataField("sparkSound")]
public SoundSpecifier SparkSound = new SoundCollectionSpecifier("sparks");
}

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@@ -0,0 +1,41 @@
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Silicons.Bots;
/// <summary>
/// Used by the server for NPC medibot injection.
/// Currently no clientside prediction done, only exists in shared for emag handling.
/// </summary>
[RegisterComponent]
[Access(typeof(MedibotSystem))]
public sealed class MedibotComponent : Component
{
/// <summary>
/// Med the bot will inject when UNDER the standard med damage threshold.
/// </summary>
[DataField("standardMed", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
public string StandardMed = "Tricordrazine";
[DataField("standardMedAmount")]
public float StandardMedAmount = 15f;
/// <summary>
/// Med the bot will inject when OVER the emergency med damage threshold.
/// </summary>
[DataField("emergencyMed", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
public string EmergencyMed = "Inaprovaline";
[DataField("emergencyMedAmount")]
public float EmergencyMedAmount = 15f;
/// <summary>
/// Sound played after injecting a patient.
/// </summary>
[DataField("injectSound")]
public SoundSpecifier InjectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg");
public const float StandardMedDamageThreshold = 50f;
public const float EmergencyMedDamageThreshold = 100f;
}

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@@ -0,0 +1,33 @@
using Content.Shared.Emag.Systems;
using Robust.Shared.Audio;
namespace Content.Shared.Silicons.Bots;
/// <summary>
/// Handles emagging medibots
/// </summary>
public sealed class MedibotSystem : EntitySystem
{
[Dependency] private readonly SharedAudioSystem _audio = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EmaggableMedibotComponent, GotEmaggedEvent>(OnEmagged);
}
private void OnEmagged(EntityUid uid, EmaggableMedibotComponent comp, ref GotEmaggedEvent args)
{
if (!TryComp<MedibotComponent>(uid, out var medibot))
return;
_audio.PlayPredicted(comp.SparkSound, uid, args.UserUid, AudioParams.Default.WithVolume(8));
medibot.StandardMed = comp.StandardMed;
medibot.StandardMedAmount = comp.StandardMedAmount;
medibot.EmergencyMed = comp.EmergencyMed;
medibot.EmergencyMedAmount = comp.EmergencyMedAmount;
args.Handled = true;
}
}

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@@ -239,6 +239,13 @@
description: No substitute for a doctor, but better than nothing.
components:
- type: Medibot
- type: EmaggableMedibot
# when you are fine, medibot will help you go sleep
standardMed: ChloralHydrate
standardMedAmount: 5
# when you are crit, medibot will help you have fun
emergencyMed: SpaceDrugs
emergencyMedAmount: 25
- type: Sprite
drawdepth: Mobs
sprite: Mobs/Silicon/Bots/medibot.rsi