emag medibot to make it poison patients (#15377)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -1,10 +1,11 @@
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using Content.Server.Chat.Systems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.NPC.Components;
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using Content.Server.Silicons.Bots;
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using Content.Shared.Damage;
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using Content.Shared.Emag.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Silicons.Bots;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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@@ -12,11 +13,12 @@ namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Specific;
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public sealed class MedibotInjectOperator : HTNOperator
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly IEntityManager _entMan = default!;
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private SharedAudioSystem _audio = default!;
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private ChatSystem _chat = default!;
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private SharedInteractionSystem _interactionSystem = default!;
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private SharedPopupSystem _popupSystem = default!;
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private SolutionContainerSystem _solutionSystem = default!;
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private SharedInteractionSystem _interaction = default!;
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private SharedPopupSystem _popup = default!;
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private SolutionContainerSystem _solution = default!;
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/// <summary>
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/// Target entity to inject.
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@@ -27,10 +29,11 @@ public sealed class MedibotInjectOperator : HTNOperator
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public override void Initialize(IEntitySystemManager sysManager)
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{
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base.Initialize(sysManager);
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_audio = sysManager.GetEntitySystem<SharedAudioSystem>();
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_chat = sysManager.GetEntitySystem<ChatSystem>();
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_interactionSystem = sysManager.GetEntitySystem<SharedInteractionSystem>();
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_popupSystem = sysManager.GetEntitySystem<SharedPopupSystem>();
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_solutionSystem = sysManager.GetEntitySystem<SolutionContainerSystem>();
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_interaction = sysManager.GetEntitySystem<SharedInteractionSystem>();
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_popup = sysManager.GetEntitySystem<SharedPopupSystem>();
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_solution = sysManager.GetEntitySystem<SolutionContainerSystem>();
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}
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public override void Shutdown(NPCBlackboard blackboard, HTNOperatorStatus status)
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@@ -44,41 +47,48 @@ public sealed class MedibotInjectOperator : HTNOperator
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// TODO: Wat
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var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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if (!blackboard.TryGetValue<EntityUid>(TargetKey, out var target, _entManager) || _entManager.Deleted(target))
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if (!blackboard.TryGetValue<EntityUid>(TargetKey, out var target, _entMan) || _entMan.Deleted(target))
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return HTNOperatorStatus.Failed;
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if (!_entManager.TryGetComponent<MedibotComponent>(owner, out var botComp))
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if (!_entMan.TryGetComponent<MedibotComponent>(owner, out var botComp))
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return HTNOperatorStatus.Failed;
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// To avoid spam, the rest of this needs fixing.
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_entManager.EnsureComponent<NPCRecentlyInjectedComponent>(target);
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_entMan.EnsureComponent<NPCRecentlyInjectedComponent>(target);
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if (!_entManager.TryGetComponent<DamageableComponent>(target, out var damage))
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if (!_entMan.TryGetComponent<DamageableComponent>(target, out var damage))
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return HTNOperatorStatus.Failed;
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if (!_solutionSystem.TryGetInjectableSolution(target, out var injectable))
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if (!_solution.TryGetInjectableSolution(target, out var injectable))
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return HTNOperatorStatus.Failed;
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if (!_interactionSystem.InRangeUnobstructed(owner, target))
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if (!_interaction.InRangeUnobstructed(owner, target))
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return HTNOperatorStatus.Failed;
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if (damage.TotalDamage == 0)
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return HTNOperatorStatus.Failed;
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if (damage.TotalDamage >= MedibotComponent.EmergencyMedDamageThreshold)
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// if emagged, always treat below-crit as injured (give funny juice to healthy people)
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var total = damage.TotalDamage;
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if (_entMan.HasComponent<EmaggedComponent>(owner) && total < MedibotComponent.EmergencyMedDamageThreshold)
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{
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_solutionSystem.TryAddReagent(target, injectable, botComp.EmergencyMed, botComp.EmergencyMedInjectAmount, out var accepted);
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_popupSystem.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
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SoundSystem.Play("/Audio/Items/hypospray.ogg", Filter.Pvs(target), target);
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total = MedibotComponent.EmergencyMedDamageThreshold;
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}
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if (total == 0)
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return HTNOperatorStatus.Failed;
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if (total >= MedibotComponent.EmergencyMedDamageThreshold)
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{
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_solution.TryAddReagent(target, injectable, botComp.EmergencyMed, botComp.EmergencyMedAmount, out var accepted);
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_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
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_audio.PlayPvs(botComp.InjectSound, target);
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_chat.TrySendInGameICMessage(owner, Loc.GetString("medibot-finish-inject"), InGameICChatType.Speak, hideChat: false, hideGlobalGhostChat: true);
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return HTNOperatorStatus.Finished;
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}
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if (damage.TotalDamage >= MedibotComponent.StandardMedDamageThreshold)
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if (total >= MedibotComponent.StandardMedDamageThreshold)
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{
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_solutionSystem.TryAddReagent(target, injectable, botComp.StandardMed, botComp.StandardMedInjectAmount, out var accepted);
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_popupSystem.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
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SoundSystem.Play("/Audio/Items/hypospray.ogg", Filter.Pvs(target), target);
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_solution.TryAddReagent(target, injectable, botComp.StandardMed, botComp.StandardMedAmount, out var accepted);
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_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
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_audio.PlayPvs(botComp.InjectSound, target);
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_chat.TrySendInGameICMessage(owner, Loc.GetString("medibot-finish-inject"), InGameICChatType.Speak, hideChat: false, hideGlobalGhostChat: true);
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return HTNOperatorStatus.Finished;
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}
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@@ -1,31 +0,0 @@
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Content.Shared.Chemistry.Reagent;
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namespace Content.Server.Silicons.Bots
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{
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[RegisterComponent]
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public sealed class MedibotComponent : Component
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{
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/// <summary>
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/// Med the bot will inject when UNDER the standard med damage threshold.
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/// </summary>
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[DataField("standardMed", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
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public string StandardMed = "Tricordrazine";
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[DataField("standardMedInjectAmount")]
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public float StandardMedInjectAmount = 15f;
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public const float StandardMedDamageThreshold = 50f;
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/// <summary>
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/// Med the bot will inject when OVER the emergency med damage threshold.
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/// </summary>
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[DataField("emergencyMed", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
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public string EmergencyMed = "Inaprovaline";
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[DataField("emergencyMedInjectAmount")]
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public float EmergencyMedInjectAmount = 15f;
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public const float EmergencyMedDamageThreshold = 100f;
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}
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}
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38
Content.Shared/Silicons/Bots/EmaggableMedibotComponent.cs
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38
Content.Shared/Silicons/Bots/EmaggableMedibotComponent.cs
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@@ -0,0 +1,38 @@
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Silicons.Bots;
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/// <summary>
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/// Replaced the medibot's meds with these when emagged. Could be poison, could be fun.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(MedibotSystem))]
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public sealed partial class EmaggableMedibotComponent : Component
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{
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/// <summary>
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/// Med the bot will inject when UNDER the standard med damage threshold.
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/// </summary>
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[DataField("standardMed", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>)), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public string StandardMed = "Tricordrazine";
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[DataField("standardMedAmount"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public float StandardMedAmount = 15f;
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/// <summary>
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/// Med the bot will inject when OVER the emergency med damage threshold.
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/// </summary>
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[DataField("emergencyMed", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>)), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public string EmergencyMed = "Inaprovaline";
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[DataField("emergencyMedAmount"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public float EmergencyMedAmount = 15f;
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/// <summary>
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/// Sound to play when the bot has been emagged
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/// </summary>
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[DataField("sparkSound")]
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public SoundSpecifier SparkSound = new SoundCollectionSpecifier("sparks");
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}
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41
Content.Shared/Silicons/Bots/MedibotComponent.cs
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41
Content.Shared/Silicons/Bots/MedibotComponent.cs
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@@ -0,0 +1,41 @@
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Silicons.Bots;
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/// <summary>
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/// Used by the server for NPC medibot injection.
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/// Currently no clientside prediction done, only exists in shared for emag handling.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(MedibotSystem))]
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public sealed class MedibotComponent : Component
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{
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/// <summary>
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/// Med the bot will inject when UNDER the standard med damage threshold.
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/// </summary>
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[DataField("standardMed", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
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public string StandardMed = "Tricordrazine";
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[DataField("standardMedAmount")]
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public float StandardMedAmount = 15f;
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/// <summary>
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/// Med the bot will inject when OVER the emergency med damage threshold.
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/// </summary>
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[DataField("emergencyMed", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
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public string EmergencyMed = "Inaprovaline";
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[DataField("emergencyMedAmount")]
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public float EmergencyMedAmount = 15f;
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/// <summary>
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/// Sound played after injecting a patient.
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/// </summary>
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[DataField("injectSound")]
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public SoundSpecifier InjectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg");
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public const float StandardMedDamageThreshold = 50f;
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public const float EmergencyMedDamageThreshold = 100f;
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}
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33
Content.Shared/Silicons/Bots/MedibotSystem.cs
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33
Content.Shared/Silicons/Bots/MedibotSystem.cs
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@@ -0,0 +1,33 @@
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using Content.Shared.Emag.Systems;
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using Robust.Shared.Audio;
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namespace Content.Shared.Silicons.Bots;
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/// <summary>
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/// Handles emagging medibots
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/// </summary>
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public sealed class MedibotSystem : EntitySystem
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{
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EmaggableMedibotComponent, GotEmaggedEvent>(OnEmagged);
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}
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private void OnEmagged(EntityUid uid, EmaggableMedibotComponent comp, ref GotEmaggedEvent args)
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{
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if (!TryComp<MedibotComponent>(uid, out var medibot))
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return;
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_audio.PlayPredicted(comp.SparkSound, uid, args.UserUid, AudioParams.Default.WithVolume(8));
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medibot.StandardMed = comp.StandardMed;
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medibot.StandardMedAmount = comp.StandardMedAmount;
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medibot.EmergencyMed = comp.EmergencyMed;
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medibot.EmergencyMedAmount = comp.EmergencyMedAmount;
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args.Handled = true;
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}
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}
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@@ -239,6 +239,13 @@
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description: No substitute for a doctor, but better than nothing.
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components:
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- type: Medibot
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- type: EmaggableMedibot
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# when you are fine, medibot will help you go sleep
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standardMed: ChloralHydrate
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standardMedAmount: 5
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# when you are crit, medibot will help you have fun
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emergencyMed: SpaceDrugs
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emergencyMedAmount: 25
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- type: Sprite
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drawdepth: Mobs
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sprite: Mobs/Silicon/Bots/medibot.rsi
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