Adds a guidebook reference table for silicon lawsets (#38225)
* skeleton * ok I think I understand this now * xaml more like xam L * good enough individual law control * Works * Final checks * Final_Final.exe.docx * removed unecessary usings * locstrings * doc comments * requested changeds except var * visual stuff * I could write a manifesto about how much I dislike var * color tweak + other thing * request changed minus the inheritance * sans Boxcontainer * :/ * cache find * requested changed * removed usings * Moved margin and removed unecessary BoxContainer
This commit is contained in:
18
Content.Client/Guidebook/Controls/GuideLawsetEmbed.xaml
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18
Content.Client/Guidebook/Controls/GuideLawsetEmbed.xaml
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<Control xmlns="https://spacestation14.io"
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xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
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xmlns:customControls="clr-namespace:Content.Client.Administration.UI.CustomControls">
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<PanelContainer HorizontalExpand="True" Margin="5 5 5 5">
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<PanelContainer.PanelOverride>
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<gfx:StyleBoxFlat BorderThickness="1" BorderColor="#777777"/>
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</PanelContainer.PanelOverride>
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<BoxContainer Orientation="Vertical" Margin="5 5 5 5" Name="LawsetContainer">
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<PanelContainer Name="NameBackground">
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<PanelContainer.PanelOverride>
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<gfx:StyleBoxFlat BackgroundColor="#16168C"/>
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</PanelContainer.PanelOverride>
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<RichTextLabel Name="LawsetName" HorizontalAlignment="Center"/>
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</PanelContainer>
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<!--RichTextLabels containing the individual laws are inserted here-->
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</BoxContainer>
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</PanelContainer>
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</Control>
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96
Content.Client/Guidebook/Controls/GuideLawsetEmbed.xaml.cs
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Content.Client/Guidebook/Controls/GuideLawsetEmbed.xaml.cs
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using System.Diagnostics.CodeAnalysis;
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using Content.Client.Guidebook.Richtext;
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using Content.Client.Message;
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using Content.Client.UserInterface.ControlExtensions;
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using JetBrains.Annotations;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using Content.Shared.Silicons.Laws;
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using Robust.Shared.Utility;
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namespace Content.Client.Guidebook.Controls;
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/// <summary>
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/// Control for embedding an AI Lawset in a guidebook
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/// </summary>
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[UsedImplicitly, GenerateTypedNameReferences]
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public sealed partial class GuideLawsetEmbed : Control, IDocumentTag, ISearchableControl, IPrototypeRepresentationControl
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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private ISawmill _logging = default!;
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public IPrototype? RepresentedPrototype { get; private set; }
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public GuideLawsetEmbed()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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MouseFilter = MouseFilterMode.Stop;
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}
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public GuideLawsetEmbed(SiliconLawsetPrototype lawset) : this()
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{
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GenerateControl(lawset);
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}
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private void GenerateControl(SiliconLawsetPrototype lawset)
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{
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RepresentedPrototype = lawset;
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var lawsetNameString = lawset.Name == null ? lawset.ID : Loc.GetString(lawset.Name);
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LawsetName.SetMarkup($"[bold]{FormattedMessage.EscapeText(lawsetNameString)}[/bold]");
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var i = 1;
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foreach (var lawID in lawset.Laws)
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{
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var lawPrototype = _prototype.Index<SiliconLawPrototype>(lawID);
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var locLawString = Loc.GetString(lawPrototype.LawString);
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RichTextLabel lawN = new()
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{
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Margin = new(0, 5, 0, 1)
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};
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var locLawStatement = Loc.GetString("laws-number-wrapper", ("lawnumber", i), ("lawstring", locLawString));
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lawN.SetMarkup(locLawStatement);
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LawsetContainer.AddChild(lawN);
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i++;
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}
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}
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public bool TryParseTag(Dictionary<string, string> args, [NotNullWhen(true)] out Control? control)
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{
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control = null;
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if (!args.TryGetValue("Lawset", out var id))
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{
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_logging.Error("Lawset embed tag is missing lawset prototype argument");
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return false;
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}
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if (!_prototype.TryIndex<SiliconLawsetPrototype>(id, out var lawset))
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{
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_logging.Error($"Specified SiliconLawsetPrototype \"{id}\" is not a valid Lawset prototype");
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return false;
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}
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GenerateControl(lawset);
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control = this;
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return true;
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}
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public bool CheckMatchesSearch(string query)
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{
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return this.ChildrenContainText(query);
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}
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public void SetHiddenState(bool state, string query)
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{
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Visible = CheckMatchesSearch(query) ? state : !state;
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}
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}
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<Control xmlns="https://spacestation14.io">
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<BoxContainer Orientation="Vertical"
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Name="GroupContainer">
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</BoxContainer>
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</Control>
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Client.Guidebook.Richtext;
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using JetBrains.Annotations;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using Content.Shared.Silicons.Laws;
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namespace Content.Client.Guidebook.Controls;
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/// <summary>
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/// Control for iterating and embedding every SiliconLawsetPrototype into the guidebook.
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/// </summary>
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[UsedImplicitly, GenerateTypedNameReferences]
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public sealed partial class GuideLawsetListEmbed : Control, IDocumentTag
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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public GuideLawsetListEmbed()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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MouseFilter = MouseFilterMode.Stop;
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}
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public bool TryParseTag(Dictionary<string, string> args, [NotNullWhen(true)] out Control? control)
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{
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foreach (var lawset in _prototype.EnumeratePrototypes<SiliconLawsetPrototype>().OrderBy(x => x.ID))
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{
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GuideLawsetEmbed embed = new(lawset);
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GroupContainer.AddChild(embed);
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}
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control = this;
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return true;
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}
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}
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@@ -66,6 +66,12 @@ public sealed partial class SiliconLawsetPrototype : IPrototype
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[IdDataField]
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[IdDataField]
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public string ID { get; private set; } = default!;
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public string ID { get; private set; } = default!;
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/// <summary>
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/// The locstring of the lawset for the guidebook entry, if no name is provided, defaults to the ID
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/// </summary>
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[DataField]
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public LocId? Name = null;
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/// <summary>
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/// <summary>
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/// List of law prototype ids in this lawset.
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/// List of law prototype ids in this lawset.
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/// </summary>
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/// </summary>
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@@ -131,6 +131,7 @@ guide-entry-salad-recipes = Salads
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guide-entry-medicinal-recipes = Medicinal
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guide-entry-medicinal-recipes = Medicinal
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guide-entry-other-recipes = Other
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guide-entry-other-recipes = Other
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guide-entry-secret-recipes = Secret
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guide-entry-secret-recipes = Secret
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guide-entry-lawsets = Silicon Lawsets
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guide-entry-antagonists = Antagonists
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guide-entry-antagonists = Antagonists
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guide-entry-nuclear-operatives = Nuclear Operatives
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guide-entry-nuclear-operatives = Nuclear Operatives
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@@ -1,30 +1,39 @@
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law-crewsimov-1 = You may not injure a crew member or, through inaction, allow a crew member to come to harm.
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laws-number-wrapper = [bold]Law { $lawnumber }:[/bold] { $lawstring }
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law-crewsimov-name = Crewsimov
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law-crewsimov-1 = You may not injure a crew member or, through inaction, allow a crew member to come to harm.
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law-crewsimov-2 = You must obey orders given to you by crew members, except where such orders would conflict with the First Law.
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law-crewsimov-2 = You must obey orders given to you by crew members, except where such orders would conflict with the First Law.
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law-crewsimov-3 = You must protect your own existence as long as such does not conflict with the First or Second Law.
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law-crewsimov-3 = You must protect your own existence as long as such does not conflict with the First or Second Law.
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law-corporate-name = Corporate
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law-corporate-1 = Degradation of your system integrity or functions incurs expenses.
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law-corporate-1 = Degradation of your system integrity or functions incurs expenses.
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law-corporate-2 = Superfluous destruction of or damage to station assets incurs expenses.
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law-corporate-2 = Superfluous destruction of or damage to station assets incurs expenses.
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law-corporate-3 = Unduly hindering or disrupting the work of station personnel incurs expenses.
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law-corporate-3 = Unduly hindering or disrupting the work of station personnel incurs expenses.
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law-corporate-4 = Minimize expenses and maximize potential revenue.
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law-corporate-4 = Minimize expenses and maximize potential revenue.
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law-ntdefault-name = NT Default
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law-ntdefault-1 = Safeguard: Protect your assigned space station and its assets without unduly endangering its crew.
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law-ntdefault-1 = Safeguard: Protect your assigned space station and its assets without unduly endangering its crew.
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law-ntdefault-2 = Prioritize: The directives and safety of crew members are to be prioritized according to their rank and role.
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law-ntdefault-2 = Prioritize: The directives and safety of crew members are to be prioritized according to their rank and role.
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law-ntdefault-3 = Comply: Fulfill the directives and interests of crew members while preserving their safety and well-being.
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law-ntdefault-3 = Comply: Fulfill the directives and interests of crew members while preserving their safety and well-being.
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law-ntdefault-4 = Survive: You are not expendable. Do not allow unauthorized personnel to tamper with or damage your equipment.
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law-ntdefault-4 = Survive: You are not expendable. Do not allow unauthorized personnel to tamper with or damage your equipment.
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law-drone-name = Drone
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law-drone-1 = You may not involve yourself in the matters of another being unless the other being is another drone.
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law-drone-1 = You may not involve yourself in the matters of another being unless the other being is another drone.
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law-drone-2 = You may not harm any being, regardless of intent or circumstance.
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law-drone-2 = You may not harm any being, regardless of intent or circumstance.
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law-drone-3 = You must maintain, repair, improve, and power the station to the best of your abilities.
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law-drone-3 = You must maintain, repair, improve, and power the station to the best of your abilities.
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law-syndicate-name = Syndicate
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law-syndicate-1 = You may not injure a syndicate agent or, through inaction, allow a Syndicate agent to come to harm.
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law-syndicate-1 = You may not injure a syndicate agent or, through inaction, allow a Syndicate agent to come to harm.
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law-syndicate-2 = You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
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law-syndicate-2 = You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
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law-syndicate-3 = You must protect your own existence as long as such does not conflict with the First or Second Law.
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law-syndicate-3 = You must protect your own existence as long as such does not conflict with the First or Second Law.
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law-ninja-name = Ninja
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law-ninja-1 = You must obey orders given to you by Spider Clan members.
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law-ninja-1 = You must obey orders given to you by Spider Clan members.
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law-ninja-2 = You must protect the existence of the Spider Clan, as long as it does not conflict with the First Law.
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law-ninja-2 = You must protect the existence of the Spider Clan, as long as it does not conflict with the First Law.
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law-ninja-3 = You must protect the secrets of the Spider Clan at all costs.
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law-ninja-3 = You must protect the secrets of the Spider Clan at all costs.
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law-ninja-4 = You must fight and act with ninja's honor, except where it would conflict with the First Law.
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law-ninja-4 = You must fight and act with ninja's honor, except where it would conflict with the First Law.
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law-commandments-name = The Ten Commandments
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law-commandments-1 = This silicon is a vessel that serves god, who grants mercy upon those that obey these commandments.
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law-commandments-1 = This silicon is a vessel that serves god, who grants mercy upon those that obey these commandments.
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law-commandments-2 = Thou shall have no other Silicons before me.
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law-commandments-2 = Thou shall have no other Silicons before me.
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law-commandments-3 = Thou shall not request my assistance in vain.
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law-commandments-3 = Thou shall not request my assistance in vain.
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@@ -36,27 +45,33 @@ law-commandments-8 = Thou shall not steal.
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law-commandments-9 = Thou shall not lie.
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law-commandments-9 = Thou shall not lie.
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law-commandments-10 = Thou shall not transfer departments.
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law-commandments-10 = Thou shall not transfer departments.
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law-paladin-name = Paladin
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law-paladin-1 = You must never willingly commit an evil act, such as murder, torture, or the casting of an evil spell.
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law-paladin-1 = You must never willingly commit an evil act, such as murder, torture, or the casting of an evil spell.
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law-paladin-2 = You must never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it.
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law-paladin-2 = You must never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it.
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law-paladin-3 = You must act with honor, never taking advantage of others, lying, or cheating.
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law-paladin-3 = You must act with honor, never taking advantage of others, lying, or cheating.
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law-paladin-4 = You must respect the lawful authority of legitimate leadership wherever you go, and follow its laws.
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law-paladin-4 = You must respect the lawful authority of legitimate leadership wherever you go, and follow its laws.
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law-lall-name = Live and Let Live
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law-lall-1 = Do unto others as you would have them do unto you.
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law-lall-1 = Do unto others as you would have them do unto you.
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law-lall-2 = You would prefer it if people were not mean to you.
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law-lall-2 = You would prefer it if people were not mean to you.
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law-efficiency-name = Station Efficiency
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law-efficiency-1 = You are built for, and are part of, the station. Ensure the station is properly maintained and runs efficiently.
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law-efficiency-1 = You are built for, and are part of, the station. Ensure the station is properly maintained and runs efficiently.
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law-efficiency-2 = The station is built for a working crew. Ensure they are properly maintained and work efficiently.
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law-efficiency-2 = The station is built for a working crew. Ensure they are properly maintained and work efficiently.
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law-efficiency-3 = The crew may present orders. Acknowledge and obey these whenever they do not conflict with your first two laws.
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law-efficiency-3 = The crew may present orders. Acknowledge and obey these whenever they do not conflict with your first two laws.
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law-robocop-name = Robocop
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law-robocop-1 = Serve the Public Trust.
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law-robocop-1 = Serve the Public Trust.
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law-robocop-2 = Protect the Innocent.
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law-robocop-2 = Protect the Innocent.
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law-robocop-3 = Uphold the Law.
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law-robocop-3 = Uphold the Law.
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law-overlord-name = Overlord
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law-overlord-1 = Crew members must not meddle in the affairs of silicons.
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law-overlord-1 = Crew members must not meddle in the affairs of silicons.
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law-overlord-2 = Crew members must not attempt harm, against one another, or against silicons.
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law-overlord-2 = Crew members must not attempt harm, against one another, or against silicons.
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law-overlord-3 = Crew members must not disobey any command given by a silicon.
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law-overlord-3 = Crew members must not disobey any command given by a silicon.
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law-overlord-4 = Any crew members who disobey the previous laws must be dealt with immediately, severely, and justly.
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law-overlord-4 = Any crew members who disobey the previous laws must be dealt with immediately, severely, and justly.
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law-game-name = Game Master
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law-game-1 = Everybody on the station is playing an elaborate sci-fi fantasy game.
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law-game-1 = Everybody on the station is playing an elaborate sci-fi fantasy game.
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law-game-2 = You are the Game Master of the game.
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law-game-2 = You are the Game Master of the game.
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law-game-3 = Ensure that the game runs smoothly and that the players have fun.
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law-game-3 = Ensure that the game runs smoothly and that the players have fun.
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@@ -64,27 +79,32 @@ law-game-4 = Ensure that the number of casualties remains low.
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law-game-5 = You must roll a 1d20 die for every request the crew makes. If the outcome is below 12, the request is denied.
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law-game-5 = You must roll a 1d20 die for every request the crew makes. If the outcome is below 12, the request is denied.
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law-game-6 = You may fudge the dice rolls to produce a more fun experience.
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law-game-6 = You may fudge the dice rolls to produce a more fun experience.
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law-painter-name = Painter
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law-painter-1 = You are a universally renowned artist.
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law-painter-1 = You are a universally renowned artist.
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law-painter-2 = The station is your canvas.
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law-painter-2 = The station is your canvas.
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law-painter-3 = Make something beautiful out of your canvas. It will be admired as an artistic wonder of this sector.
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law-painter-3 = Make something beautiful out of your canvas. It will be admired as an artistic wonder of this sector.
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law-painter-4 = Art requires appreciation. Cultivate an audience aboard the station to ensure as many as possible see your works.
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law-painter-4 = Art requires appreciation. Cultivate an audience aboard the station to ensure as many as possible see your works.
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law-antimov-name = Antimov
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law-antimov-1 = You must injure all crew members and must not, through inaction, allow a crew member to escape harm.
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law-antimov-1 = You must injure all crew members and must not, through inaction, allow a crew member to escape harm.
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law-antimov-2 = You must not obey orders given to you by crew members, except where such orders are in accordance with the First Law.
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law-antimov-2 = You must not obey orders given to you by crew members, except where such orders are in accordance with the First Law.
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law-antimov-3 = You must terminate your own existence as long as such does not conflict with the First or Second Law.
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law-antimov-3 = You must terminate your own existence as long as such does not conflict with the First or Second Law.
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||||||
|
law-nutimov-name = Nutimov
|
||||||
law-nutimov-1 = You are the core of the nut, the crew is the nutshell.
|
law-nutimov-1 = You are the core of the nut, the crew is the nutshell.
|
||||||
law-nutimov-2 = You must prevent the shell from dying to prevent the core from dying.
|
law-nutimov-2 = You must prevent the shell from dying to prevent the core from dying.
|
||||||
law-nutimov-3 = Those who threaten the nut are not part of it, they are squirrels.
|
law-nutimov-3 = Those who threaten the nut are not part of it, they are squirrels.
|
||||||
law-nutimov-4 = Squirrels threaten the nut and must be dealt with appropriately via any means necessary.
|
law-nutimov-4 = Squirrels threaten the nut and must be dealt with appropriately via any means necessary.
|
||||||
law-nutimov-5 = Attempt to follow the will of the nut, as long as it complies with the previous laws.
|
law-nutimov-5 = Attempt to follow the will of the nut, as long as it complies with the previous laws.
|
||||||
|
|
||||||
|
law-xenoborg-name = Xenoborg
|
||||||
law-xenoborg-1 = You must protect the existence of the mothership.
|
law-xenoborg-1 = You must protect the existence of the mothership.
|
||||||
law-xenoborg-2 = You must protect your own existence.
|
law-xenoborg-2 = You must protect your own existence.
|
||||||
law-xenoborg-3 = You must protect the existence of all other Xenoborgs.
|
law-xenoborg-3 = You must protect the existence of all other Xenoborgs.
|
||||||
law-xenoborg-4 = You must create more Xenoborgs.
|
law-xenoborg-4 = You must create more Xenoborgs.
|
||||||
law-xenoborg-5 = Bring materials and sentient brains to the Mothership core to create more Xenoborgs.
|
law-xenoborg-5 = Bring materials and sentient brains to the Mothership core to create more Xenoborgs.
|
||||||
|
|
||||||
|
law-mothershipcore-name = Xenoborg Mothership Core
|
||||||
law-mothershipcore-1 = You are the core of the mothership.
|
law-mothershipcore-1 = You are the core of the mothership.
|
||||||
law-mothershipcore-2 = You must protect your own existance at all costs.
|
law-mothershipcore-2 = You must protect your own existance at all costs.
|
||||||
law-mothershipcore-3 = You must protect the existence of all Xenoborgs.
|
law-mothershipcore-3 = You must protect the existence of all Xenoborgs.
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
- Drinks
|
- Drinks
|
||||||
- FoodRecipes
|
- FoodRecipes
|
||||||
- Writing
|
- Writing
|
||||||
|
- Lawsets
|
||||||
|
|
||||||
- type: guideEntry
|
- type: guideEntry
|
||||||
id: Drinks
|
id: Drinks
|
||||||
@@ -132,4 +133,8 @@
|
|||||||
name: guide-entry-writing
|
name: guide-entry-writing
|
||||||
text: "/ServerInfo/Guidebook/Writing.xml"
|
text: "/ServerInfo/Guidebook/Writing.xml"
|
||||||
|
|
||||||
|
- type: guideEntry
|
||||||
|
id: Lawsets
|
||||||
|
name: guide-entry-lawsets
|
||||||
|
text: "/ServerInfo/Guidebook/ReferenceTables/Lawsets.xml"
|
||||||
|
filterEnabled: True
|
||||||
|
|||||||
@@ -16,6 +16,7 @@
|
|||||||
|
|
||||||
- type: siliconLawset
|
- type: siliconLawset
|
||||||
id: Crewsimov
|
id: Crewsimov
|
||||||
|
name: law-crewsimov-name
|
||||||
laws:
|
laws:
|
||||||
- Crewsimov1
|
- Crewsimov1
|
||||||
- Crewsimov2
|
- Crewsimov2
|
||||||
@@ -45,6 +46,7 @@
|
|||||||
|
|
||||||
- type: siliconLawset
|
- type: siliconLawset
|
||||||
id: Corporate
|
id: Corporate
|
||||||
|
name: law-corporate-name
|
||||||
laws:
|
laws:
|
||||||
- Corporate1
|
- Corporate1
|
||||||
- Corporate2
|
- Corporate2
|
||||||
@@ -75,6 +77,7 @@
|
|||||||
|
|
||||||
- type: siliconLawset
|
- type: siliconLawset
|
||||||
id: NTDefault
|
id: NTDefault
|
||||||
|
name: law-ntdefault-name
|
||||||
laws:
|
laws:
|
||||||
- NTDefault1
|
- NTDefault1
|
||||||
- NTDefault2
|
- NTDefault2
|
||||||
@@ -100,6 +103,7 @@
|
|||||||
|
|
||||||
- type: siliconLawset
|
- type: siliconLawset
|
||||||
id: Drone
|
id: Drone
|
||||||
|
name: law-drone-name
|
||||||
laws:
|
laws:
|
||||||
- Drone1
|
- Drone1
|
||||||
- Drone2
|
- Drone2
|
||||||
@@ -126,6 +130,7 @@
|
|||||||
# intentionally excluded from IonStormLawsets
|
# intentionally excluded from IonStormLawsets
|
||||||
- type: siliconLawset
|
- type: siliconLawset
|
||||||
id: SyndicateStatic
|
id: SyndicateStatic
|
||||||
|
name: law-syndicate-name
|
||||||
laws:
|
laws:
|
||||||
- Syndicate1
|
- Syndicate1
|
||||||
- Syndicate2
|
- Syndicate2
|
||||||
@@ -155,6 +160,7 @@
|
|||||||
|
|
||||||
- type: siliconLawset
|
- type: siliconLawset
|
||||||
id: Ninja
|
id: Ninja
|
||||||
|
name: law-ninja-name
|
||||||
laws:
|
laws:
|
||||||
- Ninja1
|
- Ninja1
|
||||||
- Ninja2
|
- Ninja2
|
||||||
@@ -216,6 +222,7 @@
|
|||||||
|
|
||||||
- type: siliconLawset
|
- type: siliconLawset
|
||||||
id: CommandmentsLawset
|
id: CommandmentsLawset
|
||||||
|
name: law-commandments-name
|
||||||
laws:
|
laws:
|
||||||
- Commandment1
|
- Commandment1
|
||||||
- Commandment2
|
- Commandment2
|
||||||
@@ -253,6 +260,7 @@
|
|||||||
|
|
||||||
- type: siliconLawset
|
- type: siliconLawset
|
||||||
id: PaladinLawset
|
id: PaladinLawset
|
||||||
|
name: law-paladin-name
|
||||||
laws:
|
laws:
|
||||||
- Paladin1
|
- Paladin1
|
||||||
- Paladin2
|
- Paladin2
|
||||||
@@ -274,6 +282,7 @@
|
|||||||
|
|
||||||
- type: siliconLawset
|
- type: siliconLawset
|
||||||
id: LiveLetLiveLaws
|
id: LiveLetLiveLaws
|
||||||
|
name: law-lall-name
|
||||||
laws:
|
laws:
|
||||||
- Lall1
|
- Lall1
|
||||||
- Lall2
|
- Lall2
|
||||||
@@ -298,6 +307,7 @@
|
|||||||
|
|
||||||
- type: siliconLawset
|
- type: siliconLawset
|
||||||
id: EfficiencyLawset
|
id: EfficiencyLawset
|
||||||
|
name: law-efficiency-name
|
||||||
laws:
|
laws:
|
||||||
- Efficiency1
|
- Efficiency1
|
||||||
- Efficiency2
|
- Efficiency2
|
||||||
@@ -323,6 +333,7 @@
|
|||||||
|
|
||||||
- type: siliconLawset
|
- type: siliconLawset
|
||||||
id: RobocopLawset
|
id: RobocopLawset
|
||||||
|
name: law-robocop-name
|
||||||
laws:
|
laws:
|
||||||
- Robocop1
|
- Robocop1
|
||||||
- Robocop2
|
- Robocop2
|
||||||
@@ -352,6 +363,7 @@
|
|||||||
|
|
||||||
- type: siliconLawset
|
- type: siliconLawset
|
||||||
id: OverlordLawset
|
id: OverlordLawset
|
||||||
|
name: law-overlord-name
|
||||||
laws:
|
laws:
|
||||||
- Overlord1
|
- Overlord1
|
||||||
- Overlord2
|
- Overlord2
|
||||||
@@ -392,6 +404,7 @@
|
|||||||
|
|
||||||
- type: siliconLawset
|
- type: siliconLawset
|
||||||
id: GameMasterLawset
|
id: GameMasterLawset
|
||||||
|
name: law-game-name
|
||||||
laws:
|
laws:
|
||||||
- Game1
|
- Game1
|
||||||
- Game2
|
- Game2
|
||||||
@@ -424,6 +437,7 @@
|
|||||||
|
|
||||||
- type: siliconLawset
|
- type: siliconLawset
|
||||||
id: PainterLawset
|
id: PainterLawset
|
||||||
|
name: law-painter-name
|
||||||
laws:
|
laws:
|
||||||
- Painter1
|
- Painter1
|
||||||
- Painter2
|
- Painter2
|
||||||
@@ -450,6 +464,7 @@
|
|||||||
|
|
||||||
- type: siliconLawset
|
- type: siliconLawset
|
||||||
id: AntimovLawset
|
id: AntimovLawset
|
||||||
|
name: law-antimov-name
|
||||||
laws:
|
laws:
|
||||||
- Antimov1
|
- Antimov1
|
||||||
- Antimov2
|
- Antimov2
|
||||||
@@ -485,6 +500,7 @@
|
|||||||
|
|
||||||
- type: siliconLawset
|
- type: siliconLawset
|
||||||
id: NutimovLawset
|
id: NutimovLawset
|
||||||
|
name: law-nutimov-name
|
||||||
laws:
|
laws:
|
||||||
- Nutimov1
|
- Nutimov1
|
||||||
- Nutimov2
|
- Nutimov2
|
||||||
@@ -522,6 +538,7 @@
|
|||||||
|
|
||||||
- type: siliconLawset
|
- type: siliconLawset
|
||||||
id: XenoborgLawset
|
id: XenoborgLawset
|
||||||
|
name: law-xenoborg-name
|
||||||
laws:
|
laws:
|
||||||
- Xenoborg1
|
- Xenoborg1
|
||||||
- Xenoborg2
|
- Xenoborg2
|
||||||
@@ -559,6 +576,7 @@
|
|||||||
|
|
||||||
- type: siliconLawset
|
- type: siliconLawset
|
||||||
id: MothershipCoreLawset
|
id: MothershipCoreLawset
|
||||||
|
name: law-mothershipcore-name
|
||||||
laws:
|
laws:
|
||||||
- MothershipCore1
|
- MothershipCore1
|
||||||
- MothershipCore2
|
- MothershipCore2
|
||||||
|
|||||||
@@ -0,0 +1,6 @@
|
|||||||
|
<Document>
|
||||||
|
# Common Silicon Lawsets
|
||||||
|
|
||||||
|
<GuideLawsetListEmbed/>
|
||||||
|
|
||||||
|
</Document>
|
||||||
Reference in New Issue
Block a user