Mineshaft (#25733)
* content * catwalks * fix fucking icons * finish PR * +1 room * fix
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@@ -1,3 +1,6 @@
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using Content.Shared.Maps;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Procedural.PostGeneration;
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/// <summary>
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@@ -17,6 +20,9 @@ public sealed partial class CorridorPostGen : IPostDunGen
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[DataField("method")]
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public CorridorPostGenMethod Method = CorridorPostGenMethod.MinimumSpanningTree;
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[DataField]
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public ProtoId<ContentTileDefinition> Tile = "FloorSteel";
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/// <summary>
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/// How wide to make the corridor.
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/// </summary>
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